animator bugs
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.c
index 077dfd9a823d2cffa59acb10abd16323bc14cb7a..815e4b4a70f81ade5c718023fa6ec1cd82b719a5 100644 (file)
@@ -660,12 +660,12 @@ VG_STATIC void player__walk_post_update( player_instance *player ){
 
 
    int walk_phase = 0;
-   if( vg_fractf(w->walk_timer) > 0.5f )
+   if( vg_fractf(w->state.walk_timer) > 0.5f )
       walk_phase = 1;
    else
       walk_phase = 0;
 
-   if( (w->step_phase != walk_phase) && 
+   if( (w->state.step_phase != walk_phase) && 
        (w->state.activity == k_walk_activity_ground ) )
    {
       audio_lock();
@@ -692,7 +692,7 @@ VG_STATIC void player__walk_post_update( player_instance *player ){
       audio_unlock();
    }
 
-   w->step_phase = walk_phase;
+   w->state.step_phase = walk_phase;
 }
 
 VG_STATIC void player__walk_animate( player_instance *player ){
@@ -720,11 +720,11 @@ VG_STATIC void player__walk_animate( player_instance *player ){
             run_norm  = 30.0f/(float)w->anim_run->length,
             walk_adv  = vg_lerpf( walk_norm, run_norm, w->move_speed );
 
-      w->walk_timer += walk_adv * vg.time_delta;
-   }
-   else{
-      w->walk_timer = 0.0f;
+      w->state.walk_timer += walk_adv * vg.time_delta;
    }
+   else
+      w->state.walk_timer = 0.0f;
+   animator->walk_timer = w->state.walk_timer;
 
    if( !player->immobile )
       rb_extrapolate( &player->rb, animator->root_co, animator->root_q );
@@ -796,10 +796,11 @@ VG_STATIC void player__walk_pose( player_instance *player, player_pose *pose ){
    v3_copy( animator->root_co, pose->root_co );
    v4_copy( animator->root_q, pose->root_q );
    pose->board.lean = 0.0f;
+   pose->type = k_player_pose_type_ik;
 
    float walk_norm = (float)w->anim_walk->length/30.0f,
          run_norm  = (float)w->anim_run->length/30.0f,
-         t = w->walk_timer,
+         t = animator->walk_timer,
          l = vg_clampf( animator->run*15.0f, 0.0f, 1.0f ),
          idle_walk = vg_clampf( (animator->run-0.1f)/(1.0f-0.1f), 0.0f, 1.0f );