if( w->state.activity != k_walk_activity_immobile )
player_look( player, player->angles );
- if( w->state.outro_anim )
- {
+ if( w->state.outro_anim ){
float outro_length = (float)w->state.outro_anim->length /
w->state.outro_anim->rate,
outro_time = vg.time - w->state.outro_start_time;
- if( outro_time >= outro_length )
- {
+ if( outro_time >= outro_length ){
w->state.outro_anim = NULL;
- if( w->state.outro_type == k_walk_outro_drop_in )
- {
+ if( w->state.outro_type == k_walk_outro_drop_in ){
player_walk_drop_in_to_skate( player );
}
- else if( w->state.outro_type == k_walk_outro_jump_to_air )
- {
+ else if( w->state.outro_type == k_walk_outro_jump_to_air ){
player_walk_generic_to_skate( player, k_skate_activity_air, 0.0f );
}
- else
- {
+ else{
player_walk_generic_to_skate( player,
k_skate_activity_ground, 1.0f );
}
return;
}
}
- else if( vg_input_button_down( player->input_use ) )
- {
- if( w->state.activity == k_walk_activity_ground )
- {
- if( player_walk_scan_for_drop_in( player ) )
- {
- w->state.outro_type = k_walk_outro_drop_in;
- w->state.outro_anim = w->anim_drop_in;
- w->state.outro_start_time = vg.time;
- w->state.activity = k_walk_activity_immobile;
-
- struct player_avatar *av = player->playeravatar;
- m4x3_mulv( av->sk.final_mtx[ av->id_ik_foot_r ],
- av->sk.bones[ av->id_ik_foot_r ].co,
- w->state.drop_in_foot_anchor );
+ else if( vg_input_button_down( player->input_use ) ){
+ if( v3_dist2( player->rb.co, gzoomer.obj.rb.co ) <= 4.0f*4.0f ){
+ player->subsystem = k_player_subsystem_drive;
+ }
+ else{
+ if( w->state.activity == k_walk_activity_ground ){
+ if( player_walk_scan_for_drop_in( player ) ){
+ w->state.outro_type = k_walk_outro_drop_in;
+ w->state.outro_anim = w->anim_drop_in;
+ w->state.outro_start_time = vg.time;
+ w->state.activity = k_walk_activity_immobile;
+
+ struct player_avatar *av = player->playeravatar;
+ m4x3_mulv( av->sk.final_mtx[ av->id_ik_foot_r ],
+ av->sk.bones[ av->id_ik_foot_r ].co,
+ w->state.drop_in_foot_anchor );
+ }
+ else{
+ w->state.outro_type = k_walk_outro_regular;
+ w->state.outro_anim = w->anim_intro;
+ w->state.outro_start_time = vg.time;
+ w->state.activity = k_walk_activity_lockedmove;
+
+ if( player_xyspeed2(player) < 0.1f * 0.1f )
+ q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.6f}, player->rb.v );
+ }
}
- else
- {
- w->state.outro_type = k_walk_outro_regular;
- w->state.outro_anim = w->anim_intro;
+ else{
+ w->state.outro_type = k_walk_outro_jump_to_air;
+ w->state.outro_anim = w->anim_jump_to_air;
w->state.outro_start_time = vg.time;
- w->state.activity = k_walk_activity_lockedmove;
-
- if( player_xyspeed2(player) < 0.1f * 0.1f )
- q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.6f}, player->rb.v );
+ return;
}
}
- else
- {
- w->state.outro_type = k_walk_outro_jump_to_air;
- w->state.outro_anim = w->anim_jump_to_air;
- w->state.outro_start_time = vg.time;
- return;
- }
}
}
w->state_gate_storage = w->state;
player__pass_gate( player, gate );
}
+ rb_update_transform( &player->rb );
}
VG_STATIC void player__walk_restore( player_instance *player )
m3x3_copy( player->rb.to_world, mtx );
v3_add( player->rb.co, player->basis[1], mtx[3] );
- float substep = vg_clampf( vg.accumulator / k_rb_delta, 0.0f, 1.0f );
+ float substep = vg.time_fixed_extrapolate;
v3_muladds( mtx[3], player->rb.v, k_rb_delta*substep, mtx[3] );
debug_capsule( mtx, w->collider.radius, w->collider.height, VG__YELOW );