whoopsie
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.c
index 6d020523d0cc1bb57451dc6dc3fb992b080bb291..75e3a379261e5ac7b1a8b0e44d9f94aa51e6ca14 100644 (file)
@@ -408,6 +408,8 @@ VG_STATIC void player__walk_update( player_instance *player )
    if( w->state.activity != k_walk_activity_lockedmove )
       w->state.activity = k_walk_activity_air;
 
+   w->surface = k_surface_prop_concrete;
+
    for( int i=0; i<len; i++ )
    {
       struct contact *ct = &manifold[i];
@@ -419,6 +421,10 @@ VG_STATIC void player__walk_update( player_instance *player )
             w->state.activity = k_walk_activity_ground;
 
          v3_add( surface_avg, ct->n, surface_avg );
+
+         struct world_surface *surf = world_contact_surface( world, ct );
+         if( surf->info.surface_prop > w->surface )
+            w->surface = surf->info.surface_prop;
       }
 
       rb_prepare_contact( ct, k_rb_delta );
@@ -456,9 +462,6 @@ VG_STATIC void player__walk_update( player_instance *player )
       }
       else{
          player_friction( player->rb.v );
-
-         struct world_surface *surf = world_contact_surface( world, manifold );
-         w->surface = surf->info.surface_prop;
       }
    }
    else{
@@ -633,6 +636,40 @@ VG_STATIC void player__walk_post_update( player_instance *player )
 
    v3_add( player->rb.co, p1, p1 );
    vg_line( player->rb.co, p1, VG__PINK );
+
+
+   int walk_phase = 0;
+   if( vg_fractf(w->walk_timer) > 0.5f )
+      walk_phase = 1;
+   else
+      walk_phase = 0;
+
+   if( (w->step_phase != walk_phase) && 
+       (w->state.activity == k_walk_activity_ground ) )
+   {
+      audio_lock();
+      if( w->surface == k_surface_prop_concrete ){
+         audio_oneshot_3d( 
+               &audio_footsteps[rand()%vg_list_size(audio_footsteps)], 
+               player->rb.co, 40.0f, 1.0f 
+         );
+      }
+      else if( w->surface == k_surface_prop_grass ){
+         audio_oneshot_3d( 
+           &audio_footsteps_grass[rand()%vg_list_size(audio_footsteps_grass)],
+            player->rb.co, 40.0f, 1.0f 
+         );
+      }
+      else if( w->surface == k_surface_prop_wood ){
+         audio_oneshot_3d( 
+           &audio_footsteps_wood[rand()%vg_list_size(audio_footsteps_wood)],
+            player->rb.co, 40.0f, 1.0f 
+         );
+      }
+      audio_unlock();
+   }
+
+   w->step_phase = walk_phase;
 }
 
 VG_STATIC void player__walk_animate( player_instance *player, 
@@ -659,8 +696,7 @@ VG_STATIC void player__walk_animate( player_instance *player,
 
    player_pose apose, bpose;
 
-   if( w->move_speed > 0.025f )
-   {
+   if( w->move_speed > 0.025f ){
       /* TODO move */
       float walk_norm = 30.0f/(float)w->anim_walk->length,
             run_norm  = 30.0f/(float)w->anim_run->length,
@@ -668,8 +704,7 @@ VG_STATIC void player__walk_animate( player_instance *player,
 
       w->walk_timer += walk_adv * vg.time_delta;
    }
-   else
-   {
+   else{
       w->walk_timer = 0.0f;
    }
 
@@ -812,6 +847,13 @@ VG_STATIC void player__walk_im_gui( player_instance *player )
                                              "k_walk_activity_immobile",
                                              "k_walk_activity_lockedmove" }
                                              [w->state.activity] );
+   player__debugtext( 1, "surface: %s\n",
+                           (const char *[]){ "concrete",
+                                             "wood",
+                                             "grass",
+                                             "tiles",
+                                             "metal" }
+                                             [w->surface] );
 
    if( w->state.outro_anim )
    {