commit
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.c
index 6b7788c1405a9be7854e8af56382b8d47c24c12f..6d020523d0cc1bb57451dc6dc3fb992b080bb291 100644 (file)
@@ -698,8 +698,7 @@ VG_STATIC void player__walk_animate( player_instance *player,
 
    float walk_yaw = player_get_heading_yaw( player );
 
-   if( w->state.outro_anim )
-   {
+   if( w->state.outro_anim ){
       struct player_avatar *av = player->playeravatar;
       float outro_length = (float)w->state.outro_anim->length /
                                   w->state.outro_anim->rate,
@@ -711,8 +710,7 @@ VG_STATIC void player__walk_animate( player_instance *player,
                                     outro_time, bpose );
       skeleton_lerp_pose( sk, apose, bpose, outro_t * 10.0f, dest->pose );
 
-      if( w->state.outro_type == k_walk_outro_drop_in )
-      {
+      if( w->state.outro_type == k_walk_outro_drop_in ){
          float inv_rate      = 1.0f / w->state.outro_anim->rate,
                anim_frames   = w->state.outro_anim->length * inv_rate,
                step_frames   = 12.0f * inv_rate,
@@ -744,8 +742,7 @@ VG_STATIC void player__walk_animate( player_instance *player,
          
 
          /* the drop in bit */
-         if( step_t >= 1.0f )
-         {
+         if( step_t >= 1.0f ){
             v4f final_q;
             player_walk_drop_in_overhang_transform( player, dop_t, 
                                                     player->rb.co, final_q );
@@ -760,8 +757,7 @@ VG_STATIC void player__walk_animate( player_instance *player,
          }
          return;
       }
-      else
-      {
+      else{
          v3_muladds( dest->root_co, player->rb.to_world[1], 
                      -0.1f * outro_t, dest->root_co );
 
@@ -769,8 +765,7 @@ VG_STATIC void player__walk_animate( player_instance *player,
          player->holdout_time = 1.0f;
       }
    }
-   else
-   {
+   else{
       skeleton_copy_pose( sk, apose, dest->pose );
    }