player__networked_sfx( k_player_subsystem_walk, 32,
k_player_walk_soundeffect_splash,
localplayer.rb.co, 1.0f );
+ vg_info( "player fell of due to walking into walker\n" );
player__dead_transition( k_player_die_type_generic );
return;
}
}
else
localplayer.cam_velocity_influence = 0.0f;
+
+ if( w->state.activity == k_walk_activity_sit ){
+ localplayer.cam_dist = 3.8f;
+ }
+ else {
+ localplayer.cam_dist = 1.8f;
+ }
}
static void player_walk_pose_sit( struct player_walk_animator *animator,