v3_copy( v, player_skate.state.cog_v );
v3_copy( v, localplayer.rb.v );
- player__begin_holdout();
+ player__begin_holdout( (v3f){0.0f,0.0f,0.0f} );
player__skate_reset_animator();
player__skate_clear_mechanics();
rb_update_transform( &localplayer.rb );
player_skate.state.activity_prev = k_skate_activity_ground;
player_skate.state.activity = k_skate_activity_ground;
- player__begin_holdout();
+ player__begin_holdout( (v3f){0.0f,0.0f,0.0f} );
player__skate_clear_mechanics();
player__skate_reset_animator();