workshop ready
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.c
index c3b6c2eba2418dc50ec546a1cea3ddbb0c55bbd1..10d00947a2701a8b67e024c58603511cd8cdfd9a 100644 (file)
@@ -120,7 +120,7 @@ VG_STATIC void player_walk_drop_in_overhang_transform( player_instance *player,
 VG_STATIC int player_walk_scan_for_drop_in( player_instance *player )
 {
    struct player_walk *w = &player->_walk;
-   world_instance *world = get_active_world();
+   world_instance *world = world_current_instance();
 
    v3f dir, center;
    q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.0f}, dir );
@@ -390,7 +390,7 @@ VG_STATIC void player__walk_update( player_instance *player )
    joystick_state( k_srjoystick_steer, steer );
 
    w->move_speed = v2_length( steer );
-   world_instance *world = get_active_world();
+   world_instance *world = world_current_instance();
 
    /* 
     * Collision detection