v4_copy( dest->root_q, player->rb.q );
v3_muladds( dest->root_co, player->rb.to_world[1],
-0.28f * dop_t, dest->root_co );
+
+ skeleton_copy_pose( sk, dest->pose, player->holdout_pose );
+ player->holdout_time = 1.0f;
}
return;
}
{
v3_muladds( dest->root_co, player->rb.to_world[1],
-0.28f * outro_t, dest->root_co );
+
+ skeleton_copy_pose( sk, dest->pose, player->holdout_pose );
+ player->holdout_time = 1.0f;
}
}
else