#endif
v3f up_dir;
-
v3f head_position;
int lift_frames;
v3f truckv0[2];
v2f wobble;
+ audio_channel *aud_main, *aud_slide, *aud_air;
+ enum mdl_surface_prop surface, audio_surface;
+
/*
* Physics
* ----------------------------------------------------
player_animation *anim );
VG_STATIC void player__skate_post_animate ( player_instance *player );
VG_STATIC void player__skate_reset ( player_instance *player,
- struct respawn_point *rp );
+ ent_spawn *rp );
VG_STATIC void player__skate_clear_mechanics( player_instance *player );
VG_STATIC void player__skate_reset_animator( player_instance *player );