cleanup frame saving
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index c3ec0e6a81942392e99b43b5043c2b6546f2b66a..eca4582b5943ebb4c9d960822734b24ed1ad1e0b 100644 (file)
@@ -261,9 +261,9 @@ VG_STATIC void player__skate_animate      ( player_instance *player,
 VG_STATIC void player__skate_post_animate ( player_instance *player );
 VG_STATIC void player__skate_reset        ( player_instance *player,
                                             ent_spawn *rp );
-VG_STATIC void player__skate_restore( player_instance *player );
 
 VG_STATIC void player__skate_clear_mechanics( player_instance *player );
 VG_STATIC void player__skate_reset_animator( player_instance *player );
 VG_STATIC void player__approximate_best_trajectory( player_instance *player );
+
 #endif /* PLAYER_SKATE_H */