v3f prev_pos;
/* FIXME: Sensible names */
+
+ v3f vl;
+#if 0
v3f vl, /* 1st */
posl, dirl; /* 3rd */
+#endif
}
state,
state_gate_storage;
struct respawn_point *rp );
VG_STATIC void player__skate_transition ( player_instance *player,
- v3f init_velocity );
+ v3f init_velocity,
+ enum skate_activity init_acitivity
+ );
#endif /* PLAYER_SKATE_H */