chaos pt 1
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index 0f5c70cac6d6303a7e2b3704fea4afdd67984d91..ba2cfcef65172b07a7a4457b383f375ee178894b 100644 (file)
@@ -294,7 +294,6 @@ static void player__skate_im_gui       (void);
 static void player__skate_animate      (void);
 static void player__skate_pose         (void *animator, player_pose *pose);
 static void player__skate_post_animate (void);
-static void player__skate_reset        (ent_spawn *rp);
 static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
 static void player__skate_sfx_oneshot  ( u8 id, v3f pos, f32 volume );
 
@@ -305,7 +304,6 @@ static void player__approximate_best_trajectory(void);
 struct player_subsystem_interface static player_subsystem_skate = {
    .system_register = player__skate_register,
    .bind = player__skate_bind,
-   .reset = player__skate_reset,
    .pre_update = player__skate_pre_update,
    .update = player__skate_update,
    .post_update = player__skate_post_update,