v4f smoothed_rotation;
+ float land_dist;
+ v3f land_normal;
+
/* animator controls which require persistence */
v3f board_trick_residualv,
board_trick_residuald;
possible_jumps[36];
u32 possible_jump_count;
- float land_dist;
- v3f land_normal;
-
v3f surface_picture,
weight_distribution,
grind_vec,
VG_STATIC void player__skate_post_animate ( player_instance *player );
VG_STATIC void player__skate_reset ( player_instance *player,
ent_spawn *rp );
-VG_STATIC void player__skate_restore( player_instance *player );
VG_STATIC void player__skate_clear_mechanics( player_instance *player );
VG_STATIC void player__skate_reset_animator( player_instance *player );
VG_STATIC void player__approximate_best_trajectory( player_instance *player );
+
#endif /* PLAYER_SKATE_H */