add player guide
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index c3ec0e6a81942392e99b43b5043c2b6546f2b66a..b09c68a79334ee64c897328178424c4003405123 100644 (file)
@@ -73,6 +73,9 @@ struct player_skate{
 
       v4f smoothed_rotation;
 
+      float land_dist;
+      v3f land_normal;
+
       /* animator controls which require persistence */
       v3f board_trick_residualv,
           board_trick_residuald;
@@ -152,9 +155,6 @@ struct player_skate{
    possible_jumps[36];
    u32 possible_jump_count;
 
-   float land_dist;
-   v3f land_normal;
-
    v3f surface_picture,
        weight_distribution,
        grind_vec,
@@ -261,9 +261,9 @@ VG_STATIC void player__skate_animate      ( player_instance *player,
 VG_STATIC void player__skate_post_animate ( player_instance *player );
 VG_STATIC void player__skate_reset        ( player_instance *player,
                                             ent_spawn *rp );
-VG_STATIC void player__skate_restore( player_instance *player );
 
 VG_STATIC void player__skate_clear_mechanics( player_instance *player );
 VG_STATIC void player__skate_reset_animator( player_instance *player );
 VG_STATIC void player__approximate_best_trajectory( player_instance *player );
+
 #endif /* PLAYER_SKATE_H */