ragdoll quality improvements
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index 0f5c70cac6d6303a7e2b3704fea4afdd67984d91..8af645bdf1ac102d6deb07419742fa285e3da972 100644 (file)
@@ -44,11 +44,13 @@ struct player_skate{
          k_trick_type_none,
          k_trick_type_kickflip,
          k_trick_type_shuvit,
-         k_trick_type_treflip
+         k_trick_type_treflip,
       }
       trick_type;
       float gravity_bias;
 
+      f32 trick_input_collect;
+
       v3f up_dir;
       v3f head_position;
 
@@ -76,12 +78,15 @@ struct player_skate{
       float land_dist;
       v3f land_normal;
       v4f smoothed_rotation;
+
+      f32 velocity_limit, grind_y_start;
    }
    state;
 
    struct player_skate_animator {
       v3f root_co;
       v4f root_q;
+      v3f root_v;
 
       v3f offset,
           local_cog;
@@ -120,6 +125,7 @@ struct player_skate{
       f32 push_time, jump_time;
       u8 jump_dir;
       u8 trick_type;
+      u8 activity;
    }
    animator;
 
@@ -293,8 +299,10 @@ static void player__skate_post_update  (void);
 static void player__skate_im_gui       (void);
 static void player__skate_animate      (void);
 static void player__skate_pose         (void *animator, player_pose *pose);
+static void player__skate_effects( void *_animator, m4x3f *final_mtx,
+                                   struct player_board *board,
+                                   struct player_effects_data *effect_data );
 static void player__skate_post_animate (void);
-static void player__skate_reset        (ent_spawn *rp);
 static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
 static void player__skate_sfx_oneshot  ( u8 id, v3f pos, f32 volume );
 
@@ -305,13 +313,13 @@ static void player__approximate_best_trajectory(void);
 struct player_subsystem_interface static player_subsystem_skate = {
    .system_register = player__skate_register,
    .bind = player__skate_bind,
-   .reset = player__skate_reset,
    .pre_update = player__skate_pre_update,
    .update = player__skate_update,
    .post_update = player__skate_post_update,
    .im_gui = player__skate_im_gui,
    .animate = player__skate_animate,
    .pose = player__skate_pose,
+   .effects = player__skate_effects,
    .post_animate = player__skate_post_animate,
    .network_animator_exchange = player__skate_animator_exchange,
    .sfx_oneshot = player__skate_sfx_oneshot,