k_grind_balance = -40.0f,
k_anim_transition = 0.12f;
-static void player__skate_register(void){
+static void player__skate_register(void)
+{
VG_VAR_F32( k_grind_dampener, flags=VG_VAR_CHEAT );
VG_VAR_F32( k_grind_spring, flags=VG_VAR_CHEAT );
VG_VAR_F32( k_grind_aligment, flags=VG_VAR_CHEAT );
void player__skate_pre_update (void);
void player__skate_update (void);
void player__skate_post_update (void);
-void player__skate_im_gui (void);
+void player__skate_im_gui ( ui_context *ctx );
void player__skate_animate (void);
void player__skate_pose (void *animator, player_pose *pose);
void player__skate_effects( void *_animator, m4x3f *final_mtx,