move location of main camera to g_render
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index b6e23f5177325d1a94d8fc1dea7919cc5cc20dda..8adb024758084645b2f516c1d0b5a8bede87d1eb 100644 (file)
@@ -135,6 +135,8 @@ struct player_skate{
    }
    animator;
 
+   f32 collect_feedback;
+
    /* animation /audio
     * --------------------------------------------------------------*/
    struct skeleton_anim *anim_stand, *anim_highg, *anim_slide,
@@ -272,7 +274,8 @@ static float
    k_grind_balance         = -40.0f,
    k_anim_transition       = 0.12f;
 
-static void player__skate_register(void){
+static void player__skate_register(void)
+{
    VG_VAR_F32( k_grind_dampener,       flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_grind_spring,         flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_grind_aligment,       flags=VG_VAR_CHEAT );
@@ -306,7 +309,7 @@ void player__skate_bind         (void);
 void player__skate_pre_update   (void);
 void player__skate_update       (void);
 void player__skate_post_update  (void);
-void player__skate_im_gui       (void);
+void player__skate_im_gui       ( ui_context *ctx );
 void player__skate_animate      (void);
 void player__skate_pose         (void *animator, player_pose *pose);
 void player__skate_effects( void *_animator, m4x3f *final_mtx,