Merge branch 'master' of harrygodden.com:/home/carveJwlIkooP6JGAAIwe30JlM
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index 3d1a9806c93fb70d3dc01d74daa2832199e7ce8d..735ffa613e8b59651fa73f4b6c544aae07c2c020 100644 (file)
@@ -1,10 +1,9 @@
 #ifndef PLAYER_SKATE_H
 #define PLAYER_SKATE_H
 
+#include "player.h"
 #include "player_api.h"
 
-#define SKATE_CCD
-
 typedef struct jump_info jump_info;
 
 struct player_skate{
@@ -77,12 +76,15 @@ struct player_skate{
       float land_dist;
       v3f land_normal;
       v4f smoothed_rotation;
+
+      f32 velocity_limit, grind_y_start;
    }
    state;
 
    struct player_skate_animator {
       v3f root_co;
       v4f root_q;
+      v3f root_v;
 
       v3f offset,
           local_cog;
@@ -121,6 +123,7 @@ struct player_skate{
       f32 push_time, jump_time;
       u8 jump_dir;
       u8 trick_type;
+      u8 activity;
    }
    animator;
 
@@ -194,51 +197,19 @@ struct player_skate{
    }
    limits[3];
    u32 limit_count;
-};
-
-struct player_skate_animator_q {
-   v3f root_co;
-   v4f root_q;
-
-   i8 offset[3];
-   i8 local_cog[3];
-   i8 slide,
-      z,
-      x,
-      fly,
-      grind,
-      grind_balance,
-      stand,
-      push,
-      jump,
-      airdir,
-      weight,
-      trick_foot,
-      slap,
-      subslap,
-      reverse,
-      delayed_slip_dir,
-      grabbing;
-
-   i8 wobble[2];
-   i8 foot_offset[2];
-
-   i16 qfixuptotal[4];
-   i16 qflip;
-
-   i16 board_euler[3];
-   i8 steer[2], grab[2];
-
-   u8 jump_charge;
-
-   /* linear anims */
-   i8 push_time, jump_time;
-   u8 jump_dir;
-   u8 trick_type;
 }
-animator;
+static player_skate;
+
+enum player_skate_soundeffect {
+   k_player_skate_soundeffect_jump,
+   k_player_skate_soundeffect_tap,
+   k_player_skate_soundeffect_land_good,
+   k_player_skate_soundeffect_land_bad,
+   k_player_skate_soundeffect_grind_metal,
+   k_player_skate_soundeffect_grind_wood,
+};
 
-VG_STATIC float 
+static float 
    k_friction_lat          = 12.0f,
    k_friction_resistance   = 0.01f,
 
@@ -290,8 +261,7 @@ VG_STATIC float
    
    k_grind_balance         = -40.0f;
 
-VG_STATIC void player__skate_register(void)
-{
+static void player__skate_register(void){
    VG_VAR_F32( k_grind_dampener,       flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_grind_spring,         flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_grind_aligment,       flags=VG_VAR_CHEAT );
@@ -320,19 +290,41 @@ VG_STATIC void player__skate_register(void)
    VG_VAR_F32( k_mmthrow_steer,        flags=VG_VAR_CHEAT );
 }
 
-VG_STATIC void player__skate_bind         ( player_instance *player );
-VG_STATIC void player__skate_pre_update   ( player_instance *player );
-VG_STATIC void player__skate_update       ( player_instance *player );
-VG_STATIC void player__skate_post_update  ( player_instance *player );
-VG_STATIC void player__skate_im_gui       ( player_instance *player );
-VG_STATIC void player__skate_animate      ( player_instance *player );
-VG_STATIC void player__skate_pose( player_instance *player, player_pose *pose );
-VG_STATIC void player__skate_post_animate ( player_instance *player );
-VG_STATIC void player__skate_reset        ( player_instance *player,
-                                            ent_spawn *rp );
-
-VG_STATIC void player__skate_clear_mechanics( player_instance *player );
-VG_STATIC void player__skate_reset_animator( player_instance *player );
-VG_STATIC void player__approximate_best_trajectory( player_instance *player );
+static void player__skate_bind         (void);
+static void player__skate_pre_update   (void);
+static void player__skate_update       (void);
+static void player__skate_post_update  (void);
+static void player__skate_im_gui       (void);
+static void player__skate_animate      (void);
+static void player__skate_pose         (void *animator, player_pose *pose);
+static void player__skate_effects( void *_animator, m4x3f *final_mtx,
+                                   struct player_board *board,
+                                   struct player_effects_data *effect_data );
+static void player__skate_post_animate (void);
+static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
+static void player__skate_sfx_oneshot  ( u8 id, v3f pos, f32 volume );
+
+static void player__skate_clear_mechanics(void);
+static void player__skate_reset_animator(void);
+static void player__approximate_best_trajectory(void);
+
+struct player_subsystem_interface static player_subsystem_skate = {
+   .system_register = player__skate_register,
+   .bind = player__skate_bind,
+   .pre_update = player__skate_pre_update,
+   .update = player__skate_update,
+   .post_update = player__skate_post_update,
+   .im_gui = player__skate_im_gui,
+   .animate = player__skate_animate,
+   .pose = player__skate_pose,
+   .effects = player__skate_effects,
+   .post_animate = player__skate_post_animate,
+   .network_animator_exchange = player__skate_animator_exchange,
+   .sfx_oneshot = player__skate_sfx_oneshot,
+
+   .animator_data = &player_skate.animator,
+   .animator_size = sizeof(player_skate.animator),
+   .name = "Skate"
+};
 
 #endif /* PLAYER_SKATE_H */