performance measurements
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index 6dbb897872cf906e7118c1517ddbf1a7dbb70bec..735ffa613e8b59651fa73f4b6c544aae07c2c020 100644 (file)
@@ -76,12 +76,15 @@ struct player_skate{
       float land_dist;
       v3f land_normal;
       v4f smoothed_rotation;
+
+      f32 velocity_limit, grind_y_start;
    }
    state;
 
    struct player_skate_animator {
       v3f root_co;
       v4f root_q;
+      v3f root_v;
 
       v3f offset,
           local_cog;
@@ -120,6 +123,7 @@ struct player_skate{
       f32 push_time, jump_time;
       u8 jump_dir;
       u8 trick_type;
+      u8 activity;
    }
    animator;
 
@@ -196,6 +200,15 @@ struct player_skate{
 }
 static player_skate;
 
+enum player_skate_soundeffect {
+   k_player_skate_soundeffect_jump,
+   k_player_skate_soundeffect_tap,
+   k_player_skate_soundeffect_land_good,
+   k_player_skate_soundeffect_land_bad,
+   k_player_skate_soundeffect_grind_metal,
+   k_player_skate_soundeffect_grind_wood,
+};
+
 static float 
    k_friction_lat          = 12.0f,
    k_friction_resistance   = 0.01f,
@@ -248,8 +261,7 @@ static float
    
    k_grind_balance         = -40.0f;
 
-static void player__skate_register(void)
-{
+static void player__skate_register(void){
    VG_VAR_F32( k_grind_dampener,       flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_grind_spring,         flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_grind_aligment,       flags=VG_VAR_CHEAT );
@@ -285,8 +297,12 @@ static void player__skate_post_update  (void);
 static void player__skate_im_gui       (void);
 static void player__skate_animate      (void);
 static void player__skate_pose         (void *animator, player_pose *pose);
+static void player__skate_effects( void *_animator, m4x3f *final_mtx,
+                                   struct player_board *board,
+                                   struct player_effects_data *effect_data );
 static void player__skate_post_animate (void);
-static void player__skate_reset        (ent_spawn *rp);
+static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
+static void player__skate_sfx_oneshot  ( u8 id, v3f pos, f32 volume );
 
 static void player__skate_clear_mechanics(void);
 static void player__skate_reset_animator(void);
@@ -295,17 +311,20 @@ static void player__approximate_best_trajectory(void);
 struct player_subsystem_interface static player_subsystem_skate = {
    .system_register = player__skate_register,
    .bind = player__skate_bind,
-   .reset = player__skate_reset,
    .pre_update = player__skate_pre_update,
    .update = player__skate_update,
    .post_update = player__skate_post_update,
    .im_gui = player__skate_im_gui,
    .animate = player__skate_animate,
    .pose = player__skate_pose,
+   .effects = player__skate_effects,
    .post_animate = player__skate_post_animate,
+   .network_animator_exchange = player__skate_animator_exchange,
+   .sfx_oneshot = player__skate_sfx_oneshot,
 
    .animator_data = &player_skate.animator,
-   .animator_size = sizeof(player_skate.animator)
+   .animator_size = sizeof(player_skate.animator),
+   .name = "Skate"
 };
 
 #endif /* PLAYER_SKATE_H */