#include "player_api.h"
+#define SKATE_CCD
+
struct player_skate
{
struct
*anim_push, *anim_push_reverse,
*anim_ollie, *anim_ollie_reverse,
*anim_grabs, *anim_stop;
- rb_sphere sphere_front, sphere_back;
v3f board_offset,
board_trick_residualv,
board_trick_residuald;
blend_jump,
blend_airdir;
+ float substep,
+ substep_delta;
+
v2f wobble;
float debug_normal_pressure;