CCD!
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index 1833062d0bef5939966d2878f461c13cd30031c6..6ace410aa910d08c5d7c3abdc5a7316ae0a43e09 100644 (file)
@@ -3,6 +3,8 @@
 
 #include "player_api.h"
 
+#define SKATE_CCD
+
 struct player_skate
 {
    struct
@@ -86,7 +88,6 @@ struct player_skate
                         *anim_push,  *anim_push_reverse,
                         *anim_ollie, *anim_ollie_reverse,
                         *anim_grabs, *anim_stop;
-   rb_sphere sphere_front, sphere_back;
    v3f board_offset,
        board_trick_residualv,
        board_trick_residuald;
@@ -101,6 +102,9 @@ struct player_skate
          blend_jump,
          blend_airdir;
 
+   float substep,
+         substep_delta;
+
    v2f wobble;
 
    float debug_normal_pressure;