k_skate_activity_undefined,
k_skate_activity_grind_any,
k_skate_activity_grind_boardslide,
+ k_skate_activity_grind_metallic,
k_skate_activity_grind_back50,
k_skate_activity_grind_front50,
k_skate_activity_grind_5050
activity,
activity_prev;
- float /* steery,
- steerx,
- steery_s,
- steerx_s, */
- reverse,
+ float reverse,
slip;
int manual_direction;
state,
state_gate_storage;
-
/* animation /audio */
struct skeleton_anim *anim_stand, *anim_highg, *anim_slide,
*anim_air, *anim_grind, *anim_grind_jump,
blend_push,
blend_jump,
blend_airdir,
- blend_weight;
+ blend_weight,
+ subslap;
/* vectors representing the direction of the axels in localspace */
v3f truckv0[2];
}
main_sample_type;
+ player_pose holdout;
+
/*
* Physics
* ----------------------------------------------------
VG_STATIC void player__skate_post_animate ( player_instance *player );
VG_STATIC void player__skate_reset ( player_instance *player,
ent_spawn *rp );
+VG_STATIC void player__skate_restore( player_instance *player );
VG_STATIC void player__skate_clear_mechanics( player_instance *player );
VG_STATIC void player__skate_reset_animator( player_instance *player );