activity,
activity_prev;
- float /* steery,
- steerx,
- steery_s,
- steerx_s, */
- reverse,
+ float reverse,
slip;
int manual_direction;
state,
state_gate_storage;
-
/* animation /audio */
struct skeleton_anim *anim_stand, *anim_highg, *anim_slide,
*anim_air, *anim_grind, *anim_grind_jump,
}
main_sample_type;
+ player_pose holdout;
+
/*
* Physics
* ----------------------------------------------------