v4f qflip;
v3f board_euler;
+ f32 board_lean;
v2f steer, grab;
f32 jump_charge;
VG_STATIC void player__skate_post_update ( player_instance *player );
VG_STATIC void player__skate_im_gui ( player_instance *player );
VG_STATIC void player__skate_animate ( player_instance *player );
-VG_STATIC void player__skate_pose ( player_instance *player );
+VG_STATIC void player__skate_pose( player_instance *player, player_pose *pose );
VG_STATIC void player__skate_post_animate ( player_instance *player );
VG_STATIC void player__skate_reset ( player_instance *player,
ent_spawn *rp );