dont remember
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index 6ace410aa910d08c5d7c3abdc5a7316ae0a43e09..1c23b5845395c3dc62f5942059259e949cf7e441 100644 (file)
@@ -5,6 +5,8 @@
 
 #define SKATE_CCD
 
+typedef struct jump_info jump_info;
+
 struct player_skate
 {
    struct
@@ -12,19 +14,29 @@ struct player_skate
       enum skate_activity
       {
          k_skate_activity_air,
+         k_skate_activity_air_to_grind,
          k_skate_activity_ground,
-         k_skate_activity_grind
+         k_skate_activity_undefined,
+         k_skate_activity_grind_any,
+         k_skate_activity_grind_boardslide,
+         k_skate_activity_grind_noseslide,
+         k_skate_activity_grind_tailslide,
+         k_skate_activity_grind_back50,
+         k_skate_activity_grind_front50,
+         k_skate_activity_grind_5050
       }
       activity,
       activity_prev;
 
-      float steery,
+      float /* steery,
             steerx,
             steery_s,
-            steerx_s,
+            steerx_s, */
             reverse,
             slip;
 
+      int manual_direction;
+
       /* tricks */
       v3f   flip_axis;
       float flip_time,
@@ -33,10 +45,10 @@ struct player_skate
       v3f   trick_vel,     /* measured in units of TAU/s */
             trick_euler;   /* measured in units of TAU */
       float trick_time;
+      float gravity_bias;
 
-      m3x3f velocity_bias,
-            velocity_bias_pstep;
-      v3f apex;
+      v3f up_dir;
+      v3f head_position;
 
       int lift_frames;
 
@@ -47,29 +59,78 @@ struct player_skate
       v2f grab_mouse_delta;
 
       int charging_jump, jump_dir;
-      float jump_charge;
-      double jump_time;
+      float jump_charge,
+            slap;
 
+      double jump_time;
       double start_push,
              cur_push;
 
       v3f prev_pos;
+
+      /* initial launch conditions */
+      double air_start;
+      v3f    air_init_v,
+             air_init_co;
+
+      v4f smoothed_rotation;
    }
    state,
    state_gate_storage;
 
-   struct land_prediction
+
+   /* animation */
+   struct skeleton_anim *anim_stand, *anim_highg, *anim_slide,
+                        *anim_air,
+                        *anim_push,  *anim_push_reverse,
+                        *anim_ollie, *anim_ollie_reverse,
+                        *anim_grabs, *anim_stop;
+   v3f 
+       board_trick_residualv,
+       board_trick_residuald;
+
+   float blend_slide,
+         blend_z,
+         blend_x,
+         blend_fly,
+         blend_stand,
+         blend_push,
+         blend_jump,
+         blend_airdir,
+         blend_weight;
+
+   /* vectors representing the direction of the axels in localspace */
+   v3f truckv0[2];
+   v2f wobble;
+
+   audio_channel *aud_main, *aud_slide, *aud_air;
+   enum mdl_surface_prop surface, audio_surface;
+
+   /*
+    * Physics 
+    * ----------------------------------------------------
+    */
+
+   float substep,
+         substep_delta;
+
+   struct jump_info
    {
       v3f   log[50];
       v3f   n;
       v3f   apex;
-      u32   log_length;
+      v3f   v;
+
+      float gravity;
+
+      int   log_length;
       float score,
             land_dist;
 
       enum prediction_type
       {
          k_prediction_none,
+         k_prediction_unset,
          k_prediction_land,
          k_prediction_grind
       }
@@ -77,38 +138,28 @@ struct player_skate
 
       u32   colour;
    }
-   predictions[22];
-   u32 prediction_count;
+   possible_jumps[36];
+   u32 possible_jump_count;
+
    float land_dist;
    v3f land_normal;
 
-   /* animation */
-   struct skeleton_anim *anim_stand, *anim_highg, *anim_slide,
-                        *anim_air,
-                        *anim_push,  *anim_push_reverse,
-                        *anim_ollie, *anim_ollie_reverse,
-                        *anim_grabs, *anim_stop;
-   v3f board_offset,
-       board_trick_residualv,
-       board_trick_residuald;
-   v4f board_rotation;
+   v3f surface_picture,
+       weight_distribution,
+       grind_vec,
+       grind_dir;
 
-   float blend_slide,
-         blend_z,
-         blend_x,
-         blend_fly,
-         blend_stand,
-         blend_push,
-         blend_jump,
-         blend_airdir;
+   u32 grind_cooldown;
 
-   float substep,
-         substep_delta;
-
-   v2f wobble;
+   float grind_strength;
 
-   float debug_normal_pressure;
-   u32 device_id_walk;
+   struct grind_limit
+   {
+      v3f ra, n;
+      float p;
+   }
+   limits[3];
+   u32 limit_count;
 };
 
 VG_STATIC void player__skate_bind         ( player_instance *player );
@@ -120,7 +171,7 @@ VG_STATIC void player__skate_animate      ( player_instance *player,
                                             player_animation *anim );
 VG_STATIC void player__skate_post_animate ( player_instance *player );
 VG_STATIC void player__skate_reset        ( player_instance *player,
-                                            struct respawn_point *rp );
+                                            ent_spawn *rp );
 
 VG_STATIC void player__skate_clear_mechanics( player_instance *player );
 VG_STATIC void player__skate_reset_animator( player_instance *player );