#include "player_api.h"
+#define SKATE_CCD
+
struct player_skate
{
struct
activity,
activity_prev;
- float steery,
+ float /* steery,
steerx,
steery_s,
- steerx_s,
+ steerx_s, */
reverse,
slip;
+ int manual_direction;
+
/* tricks */
v3f flip_axis;
float flip_time,
m3x3f velocity_bias,
velocity_bias_pstep;
v3f apex;
+ v3f up_dir;
+
+ v3f head_position;
int lift_frames;
*anim_push, *anim_push_reverse,
*anim_ollie, *anim_ollie_reverse,
*anim_grabs, *anim_stop;
- rb_sphere sphere_front, sphere_back;
v3f board_offset,
board_trick_residualv,
board_trick_residuald;
blend_jump,
blend_airdir;
+ float substep,
+ substep_delta;
+
v2f wobble;
float debug_normal_pressure;