network oneshots
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index e5cc42f3500988a00d78fe353f04b2e756649b7c..0f5c70cac6d6303a7e2b3704fea4afdd67984d91 100644 (file)
@@ -196,6 +196,15 @@ struct player_skate{
 }
 static player_skate;
 
+enum player_skate_soundeffect {
+   k_player_skate_soundeffect_jump,
+   k_player_skate_soundeffect_tap,
+   k_player_skate_soundeffect_land_good,
+   k_player_skate_soundeffect_land_bad,
+   k_player_skate_soundeffect_grind_metal,
+   k_player_skate_soundeffect_grind_wood,
+};
+
 static float 
    k_friction_lat          = 12.0f,
    k_friction_resistance   = 0.01f,
@@ -248,8 +257,7 @@ static float
    
    k_grind_balance         = -40.0f;
 
-static void player__skate_register(void)
-{
+static void player__skate_register(void){
    VG_VAR_F32( k_grind_dampener,       flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_grind_spring,         flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_grind_aligment,       flags=VG_VAR_CHEAT );
@@ -288,6 +296,7 @@ static void player__skate_pose         (void *animator, player_pose *pose);
 static void player__skate_post_animate (void);
 static void player__skate_reset        (ent_spawn *rp);
 static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
+static void player__skate_sfx_oneshot  ( u8 id, v3f pos, f32 volume );
 
 static void player__skate_clear_mechanics(void);
 static void player__skate_reset_animator(void);
@@ -305,6 +314,7 @@ struct player_subsystem_interface static player_subsystem_skate = {
    .pose = player__skate_pose,
    .post_animate = player__skate_post_animate,
    .network_animator_exchange = player__skate_animator_exchange,
+   .sfx_oneshot = player__skate_sfx_oneshot,
 
    .animator_data = &player_skate.animator,
    .animator_size = sizeof(player_skate.animator),