trick_euler; /* measured in units of TAU */
float trick_time;
+
+ float gravity_bias;
#if 0
m3x3f velocity_bias,
velocity_bias_pstep;
blend_airdir,
blend_weight;
+ /* vectors representing the direction of the axels in localspace */
+ v3f truckv0[2];
v2f wobble;
/*
v3f apex;
v3f v;
+ float gravity;
+
int log_length;
float score,
land_dist;
u32 colour;
}
- predictions[22];
+ predictions[32];
u32 prediction_count;
float land_dist;
v3f land_normal;