k_trick_type_none,
k_trick_type_kickflip,
k_trick_type_shuvit,
- k_trick_type_treflip
+ k_trick_type_treflip,
}
trick_type;
float gravity_bias;
+ f32 trick_input_collect;
+
v3f up_dir;
v3f head_position;
v3f land_normal;
v4f smoothed_rotation;
- f32 velocity_limit, grind_y_start;
+ f32 velocity_limit, grind_y_start, skid;
}
state;
local_cog;
f32 slide,
+ skid,
z,
x,
fly,