minor improvements to jump/grind
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index f1661d53c87c881c447263ecfe0ccc2d51927200..d4900dd8d24fa476109236aa224192428cf9046b 100644 (file)
@@ -5,6 +5,8 @@
 
 #define SKATE_CCD
 
+typedef struct jump_info jump_info;
+
 struct player_skate
 {
    struct
@@ -42,14 +44,7 @@ struct player_skate
       v3f   trick_vel,     /* measured in units of TAU/s */
             trick_euler;   /* measured in units of TAU */
       float trick_time;
-
-
       float gravity_bias;
-#if 0
-      m3x3f velocity_bias,
-            velocity_bias_pstep;
-      v3f apex;
-#endif
 
       v3f up_dir;
       v3f head_position;
@@ -100,6 +95,8 @@ struct player_skate
          blend_airdir,
          blend_weight;
 
+   float slap;
+
    /* vectors representing the direction of the axels in localspace */
    v3f truckv0[2];
    v2f wobble;
@@ -115,7 +112,7 @@ struct player_skate
    float substep,
          substep_delta;
 
-   struct land_prediction
+   struct jump_info
    {
       v3f   log[50];
       v3f   n;
@@ -131,6 +128,7 @@ struct player_skate
       enum prediction_type
       {
          k_prediction_none,
+         k_prediction_unset,
          k_prediction_land,
          k_prediction_grind
       }
@@ -138,8 +136,9 @@ struct player_skate
 
       u32   colour;
    }
-   predictions[32];
-   u32 prediction_count;
+   possible_jumps[36];
+   u32 possible_jump_count;
+
    float land_dist;
    v3f land_normal;