finalize shaders and replay
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index eca4582b5943ebb4c9d960822734b24ed1ad1e0b..b09c68a79334ee64c897328178424c4003405123 100644 (file)
@@ -73,6 +73,9 @@ struct player_skate{
 
       v4f smoothed_rotation;
 
+      float land_dist;
+      v3f land_normal;
+
       /* animator controls which require persistence */
       v3f board_trick_residualv,
           board_trick_residuald;
@@ -152,9 +155,6 @@ struct player_skate{
    possible_jumps[36];
    u32 possible_jump_count;
 
-   float land_dist;
-   v3f land_normal;
-
    v3f surface_picture,
        weight_distribution,
        grind_vec,