/* animation */
struct skeleton_anim *anim_stand, *anim_highg, *anim_slide,
- *anim_air,
+ *anim_air, *anim_grind, *anim_grind_jump,
*anim_push, *anim_push_reverse,
*anim_ollie, *anim_ollie_reverse,
*anim_grabs, *anim_stop;
blend_z,
blend_x,
blend_fly,
+ blend_grind,
+ blend_grind_balance,
blend_stand,
blend_push,
blend_jump,