#include "audio.h"
#include "vg/vg_perlin.h"
#include "menu.h"
+#include "ent_skateshop.h"
VG_STATIC void player__skate_bind( player_instance *player )
{
q_mul( kf_board->q, qtrick, kf_board->q );
q_normalize( kf_board->q );
- struct player_board *board = player->board;
+ struct player_board *board = player_get_player_board( player );
if( board ){
/* foot weight distribution */