localplayer.cam_velocity_influence = 1.0f;
v3f head = { 0.0f, 1.8f, 0.0f };
- m4x3_mulv( av->sk.final_mtx[ av->id_head ], head, state->head_position );
+ m4x3_mulv( localplayer.final_mtx[ av->id_head ],
+ head, state->head_position );
m4x3_mulv( localplayer.rb.to_local,
state->head_position, state->head_position );
}