/* REFACTOR */
- v3f closest;
+ v3f closest={0.0f,0.0f,0.0f};
if( search_for_grind ){
if( bh_closest_point( world->geo_bh, co1, closest, 1.0f ) != -1 ){
if( (s->state.activity <= k_skate_activity_air_to_grind) &&
(fabsf(s->state.flip_rate) > 0.01f) )
{
- float t = s->state.flip_time;
+ float t = s->state.flip_time+s->state.flip_rate*substep*k_rb_delta;
sign = vg_signf( t );
t = 1.0f - vg_minf( 1.0f, fabsf( t * 1.1f ) );