}
static float menu_gate = 1.0f;
- menu_gate = vg_lerpf( menu_gate, 1-cl_menu, vg.frame_delta*4.0f );
+ menu_gate = vg_lerpf( menu_gate, 1-cl_menu, vg.time_frame_delta*4.0f );
float
vol_main = sqrtf( (1.0f-air)*attn*(1.0f-slide) * 0.4f ) * menu_gate,
vg_lerpf( 250.0f, 80.0f, attn ) );
if( s->sample_change_cooldown > 0.0f ){
- s->sample_change_cooldown -= vg.frame_delta;
+ s->sample_change_cooldown -= vg.time_frame_delta;
}
else{
int sample_type = k_skate_sample_concrete;
(vg.time - s->state.cur_push) < 0.125,
6.0f*vg.time_delta );
- float pt = push_time + vg.accumulator;
if( s->state.reverse > 0.0f )
- skeleton_sample_anim( sk, s->anim_push, pt, bpose );
+ skeleton_sample_anim( sk, s->anim_push, push_time, bpose );
else
- skeleton_sample_anim( sk, s->anim_push_reverse, pt, bpose );
+ skeleton_sample_anim( sk, s->anim_push_reverse, push_time, bpose );
skeleton_lerp_pose( sk, apose, bpose, s->blend_push, apose );
vg_warn( "FIX THIS! CARROT\n" );
v4_copy( player->rb.q, s->state.smoothed_rotation );
}
- v4_lerp( s->state.smoothed_rotation, player->rb.q, 2.0f*vg.frame_delta,
+ v4_lerp( s->state.smoothed_rotation, player->rb.q,
+ 2.0f*vg.time_frame_delta,
s->state.smoothed_rotation );
q_normalize( s->state.smoothed_rotation );
rb_extrapolate( &player->rb, dest->root_co, dest->root_q );
v3_muladds( dest->root_co, player->rb.to_world[1], -0.1f, dest->root_co );
- float substep = vg_clampf( vg.accumulator / VG_TIMESTEP_FIXED, 0.0f, 1.0f );
+ float substep = vg.time_fixed_extrapolate;
v4f qflip;
if( (s->state.activity <= k_skate_activity_air_to_grind) &&