test for variable render scale
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index bd83545df6d7f43a9ece7c7dc86f9810621a26db..a802a1cd496a2e1e78570ab424e94ce017f36d09 100644 (file)
@@ -429,7 +429,7 @@ void player__approximate_best_trajectory( player_instance *player )
 
          /* REFACTOR */
 
-         v3f closest;
+         v3f closest={0.0f,0.0f,0.0f};
          if( search_for_grind ){
             if( bh_closest_point( world->geo_bh, co1, closest, 1.0f ) != -1 ){