ragdoll quality improvements
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index c70d1f39b9ea4f4b0fbe91322ff7ea731670a4fd..94b523b3ee3e567c4d3367d33183ff690c36ea2d 100644 (file)
@@ -746,7 +746,7 @@ static void skate_apply_trick_model(void){
          v3_zero( state->trick_vel );
 
          audio_lock();
-         audio_oneshot_3d( &audio_flips[vg_randu32()%4], 
+         audio_oneshot_3d( &audio_flips[vg_randu32(&vg.rand)%4], 
                localplayer.rb.co, 40.0f, 1.0f );
          audio_unlock();
       }
@@ -758,7 +758,7 @@ static void skate_apply_trick_model(void){
           state->trick_time > 0.2f)
       {
          player__skate_kill_audio();
-         player__dead_transition();
+         player__dead_transition( k_player_die_type_feet );
       }
 
       state->trick_euler[0] = roundf( state->trick_euler[0] );
@@ -957,6 +957,7 @@ static void skate_apply_jump_model(void){
          q_mulv( qtilt, jumpdir, jumpdir );
       }
       state->surface_cooldown = 10;
+      state->trick_input_collect = 0.0f;
       
       float force = k_jump_force*state->jump_charge;
       v3_muladds( localplayer.rb.v, jumpdir, force, localplayer.rb.v );
@@ -1100,12 +1101,17 @@ static void player__skate_pre_update(void){
       return;
    }
 
+   enum trick_type trick = player_skate_trick_input();
+   if( trick )
+      state->trick_input_collect += vg.time_frame_delta;
+   else 
+      state->trick_input_collect = 0.0f;
+
    if( state->activity <= k_skate_activity_air_to_grind ){
-      enum trick_type trick = k_trick_type_none;
-      if( (trick = player_skate_trick_input()) ){
+      if( trick && (state->trick_input_collect < 0.1f) ){
          if( state->trick_time == 0.0f ){
             audio_lock();
-            audio_oneshot_3d( &audio_flips[vg_randu32()%4], 
+            audio_oneshot_3d( &audio_flips[vg_randu32(&vg.rand)%4], 
                   localplayer.rb.co, 40.0f, 1.0f );
             audio_unlock();
          }
@@ -2042,7 +2048,7 @@ static void player__skate_update(void){
                                 k_player_walk_soundeffect_splash,
                                 localplayer.rb.co, 1.0f );
          player__skate_kill_audio();
-         player__dead_transition();
+         player__dead_transition( k_player_die_type_generic );
          return;
       }
    }
@@ -2317,7 +2323,7 @@ begin_collision:;
       rb_update_transform( &localplayer.rb );
 
       player__skate_kill_audio();
-      player__dead_transition();
+      player__dead_transition( k_player_die_type_head );
       return;
    }
 
@@ -2485,7 +2491,7 @@ begin_collision:;
    if( nforce > 4.0f ){
       if( nforce > 17.6f ){
          v3_muladds( localplayer.rb.v, normal_total, -1.0f, localplayer.rb.v );
-         player__dead_transition();
+         player__dead_transition( k_player_die_type_feet );
          player__skate_kill_audio();
          return;
       }
@@ -2671,7 +2677,7 @@ static void player__skate_animate(void){
 
    float curspeed  = v3_length( localplayer.rb.v ),
          kickspeed = vg_clampf( curspeed*(1.0f/40.0f), 0.0f, 1.0f ),
-         kicks     = (vg_randf64()-0.5f)*2.0f*kickspeed,
+         kicks     = (vg_randf64(&vg.rand)-0.5f)*2.0f*kickspeed,
          sign      = vg_signf( kicks );
 
    animator->wobble[0] = vg_lerpf( animator->wobble[0], kicks*kicks*sign, 
@@ -3311,16 +3317,20 @@ static void player__skate_sfx_oneshot( u8 id, v3f pos, f32 volume ){
    audio_lock();
 
    if( id == k_player_skate_soundeffect_jump ){
-      audio_oneshot_3d( &audio_jumps[vg_randu32()%2], pos, 40.0f, volume );
+      audio_oneshot_3d( &audio_jumps[vg_randu32(&vg.rand)%2], 
+                        pos, 40.0f, volume );
    }
    else if( id == k_player_skate_soundeffect_tap ){
-      audio_oneshot_3d( &audio_taps[vg_randu32()%4], pos, 40.0f, volume );
+      audio_oneshot_3d( &audio_taps[vg_randu32(&vg.rand)%4], 
+                        pos, 40.0f, volume );
    }
    else if( id == k_player_skate_soundeffect_land_good ){
-      audio_oneshot_3d( &audio_lands[vg_randu32()%3], pos, 40.0f, volume );
+      audio_oneshot_3d( &audio_lands[vg_randu32(&vg.rand)%3], 
+                        pos, 40.0f, volume );
    }
    else if( id == k_player_skate_soundeffect_land_bad ){
-      audio_oneshot_3d( &audio_lands[vg_randu32()%2+3], pos, 40.0f, volume );
+      audio_oneshot_3d( &audio_lands[vg_randu32(&vg.rand)%2+3], 
+                        pos, 40.0f, volume );
    }
    else if( id == k_player_skate_soundeffect_grind_metal ){
       audio_oneshot_3d( &audio_board[3], pos, 40.0f, volume );