v3_zero( state->trick_vel );
audio_lock();
- audio_oneshot_3d( &audio_flips[vg_randu32()%4],
+ audio_oneshot_3d( &audio_flips[vg_randu32(&vg.rand)%4],
localplayer.rb.co, 40.0f, 1.0f );
audio_unlock();
}
state->trick_time > 0.2f)
{
player__skate_kill_audio();
- player__dead_transition();
+ player__dead_transition( k_player_die_type_feet );
}
state->trick_euler[0] = roundf( state->trick_euler[0] );
q_mulv( qtilt, jumpdir, jumpdir );
}
state->surface_cooldown = 10;
+ state->trick_input_collect = 0.0f;
float force = k_jump_force*state->jump_charge;
v3_muladds( localplayer.rb.v, jumpdir, force, localplayer.rb.v );
return;
}
+ enum trick_type trick = player_skate_trick_input();
+ if( trick )
+ state->trick_input_collect += vg.time_frame_delta;
+ else
+ state->trick_input_collect = 0.0f;
+
if( state->activity <= k_skate_activity_air_to_grind ){
- enum trick_type trick = k_trick_type_none;
- if( (trick = player_skate_trick_input()) ){
+ if( trick && (state->trick_input_collect < 0.1f) ){
if( state->trick_time == 0.0f ){
audio_lock();
- audio_oneshot_3d( &audio_flips[vg_randu32()%4],
+ audio_oneshot_3d( &audio_flips[vg_randu32(&vg.rand)%4],
localplayer.rb.co, 40.0f, 1.0f );
audio_unlock();
}
k_player_walk_soundeffect_splash,
localplayer.rb.co, 1.0f );
player__skate_kill_audio();
- player__dead_transition();
+ player__dead_transition( k_player_die_type_generic );
return;
}
}
rb_update_transform( &localplayer.rb );
player__skate_kill_audio();
- player__dead_transition();
+ player__dead_transition( k_player_die_type_head );
return;
}
if( nforce > 4.0f ){
if( nforce > 17.6f ){
v3_muladds( localplayer.rb.v, normal_total, -1.0f, localplayer.rb.v );
- player__dead_transition();
+ player__dead_transition( k_player_die_type_feet );
player__skate_kill_audio();
return;
}
float curspeed = v3_length( localplayer.rb.v ),
kickspeed = vg_clampf( curspeed*(1.0f/40.0f), 0.0f, 1.0f ),
- kicks = (vg_randf64()-0.5f)*2.0f*kickspeed,
+ kicks = (vg_randf64(&vg.rand)-0.5f)*2.0f*kickspeed,
sign = vg_signf( kicks );
animator->wobble[0] = vg_lerpf( animator->wobble[0], kicks*kicks*sign,
audio_lock();
if( id == k_player_skate_soundeffect_jump ){
- audio_oneshot_3d( &audio_jumps[vg_randu32()%2], pos, 40.0f, volume );
+ audio_oneshot_3d( &audio_jumps[vg_randu32(&vg.rand)%2],
+ pos, 40.0f, volume );
}
else if( id == k_player_skate_soundeffect_tap ){
- audio_oneshot_3d( &audio_taps[vg_randu32()%4], pos, 40.0f, volume );
+ audio_oneshot_3d( &audio_taps[vg_randu32(&vg.rand)%4],
+ pos, 40.0f, volume );
}
else if( id == k_player_skate_soundeffect_land_good ){
- audio_oneshot_3d( &audio_lands[vg_randu32()%3], pos, 40.0f, volume );
+ audio_oneshot_3d( &audio_lands[vg_randu32(&vg.rand)%3],
+ pos, 40.0f, volume );
}
else if( id == k_player_skate_soundeffect_land_bad ){
- audio_oneshot_3d( &audio_lands[vg_randu32()%2+3], pos, 40.0f, volume );
+ audio_oneshot_3d( &audio_lands[vg_randu32(&vg.rand)%2+3],
+ pos, 40.0f, volume );
}
else if( id == k_player_skate_soundeffect_grind_metal ){
audio_oneshot_3d( &audio_board[3], pos, 40.0f, volume );