network release 9
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index dd0157b0a2150507cd64d069089e23c1e2a15d98..91265ceb3ec1bfbde17725b4eb2c0b607d71ff04 100644 (file)
@@ -24,7 +24,8 @@ static void player__skate_bind(void){
       { &player_skate.anim_push_reverse, "push_reverse" },
       { &player_skate.anim_ollie,        "ollie" },
       { &player_skate.anim_ollie_reverse,"ollie_reverse" },
-      { &player_skate.anim_grabs,        "grabs" }
+      { &player_skate.anim_grabs,        "grabs" },
+      { &player_skate.anim_handplant,    "handplant" },
    };
 
    for( u32 i=0; i<vg_list_size(bindings); i++ )
@@ -1000,6 +1001,38 @@ static void skate_apply_jump_model(void){
    }
 }
 
+static void skate_apply_handplant_model(void){
+   struct player_skate_state *state = &player_skate.state;
+   if( localplayer.rb.to_world[1][1] < -0.1f ) return;
+   if( localplayer.rb.to_world[1][1] > 0.6f ) return;
+   if( !( button_press(k_srbind_skid) || (fabsf(state->skid)>0.1f)) ) return;
+
+   v3f lco = { 0.0f, -0.2f, -state->reverse },
+       co, dir;
+   m4x3_mulv( localplayer.rb.to_world, lco, co );
+   v3_muls( localplayer.rb.to_world[2], state->reverse, dir );
+   vg_line_arrow( co, dir, 0.13f, 0xff000000 );
+
+   ray_hit hit = { .dist = 2.0f };
+   if( ray_world( world_current_instance(), co, dir, 
+                  &hit, k_material_flag_ghosts )) {
+      vg_line( co, hit.pos, 0xff000000 );
+      vg_line_point( hit.pos, 0.1f, 0xff000000 );
+
+      if( hit.normal[1] < 0.7f ) return;
+      if( hit.dist < 0.95f ) return;
+
+      state->activity = k_skate_activity_handplant;
+      state->handplant_t = 0.0f;
+      v3_copy( localplayer.rb.co, state->store_co );
+      v3_copy( localplayer.rb.v, state->air_init_v );
+      v4_copy( localplayer.rb.q, state->store_q );
+      v3_copy( state->cog, state->store_cog );
+      v3_copy( state->cog_v, state->store_cog_v );
+      v4_copy( state->smoothed_rotation, state->store_smoothed );
+   }
+}
+
 static void skate_apply_pump_model(void){
    struct player_skate_state *state = &player_skate.state;
 
@@ -1113,7 +1146,65 @@ static enum trick_type player_skate_trick_input(void){
 static void player__skate_pre_update(void){
    struct player_skate_state *state = &player_skate.state;
 
-   if( button_down( k_srbind_use ) ){
+   if( state->activity == k_skate_activity_handplant ){
+      state->handplant_t += vg.time_delta;
+      mdl_keyframe hpose[32];
+
+      struct skeleton_anim *anim = player_skate.anim_handplant;
+
+      int end = !skeleton_sample_anim_clamped( 
+               &localplayer.skeleton, anim,
+               state->handplant_t, hpose );
+
+      if( state->reverse < 0.0f )
+         player_mirror_pose( hpose, hpose );
+
+      mdl_keyframe *kf_world = &hpose[ localplayer.id_world -1 ];
+      m4x3f world, mmdl, world_view;
+      q_m3x3( kf_world->q, world );
+      v3_copy( kf_world->co, world[3] );
+
+      /* original mtx */
+      q_m3x3( state->store_q, mmdl );
+      v3_copy( state->store_co, mmdl[3] );
+      m4x3_mul( mmdl, world, world_view );
+
+      vg_line_arrow( world_view[3], world_view[0], 1.0f, 0xff0000ff );
+      vg_line_arrow( world_view[3], world_view[1], 1.0f, 0xff00ff00 );
+      vg_line_arrow( world_view[3], world_view[2], 1.0f, 0xffff0000 );
+
+      m4x3f invworld;
+      m4x3_invert_affine( world, invworld );
+      m4x3_mul( mmdl, invworld, world_view );
+
+      v3_copy( world_view[3], localplayer.rb.co );
+      m3x3_q( world_view, localplayer.rb.q );
+
+      /* new * old^-1 = transfer function */
+      m4x3f transfer;
+      m4x3_invert_affine( mmdl, transfer );
+      m4x3_mul( world_view, transfer, transfer );
+
+      m3x3_mulv( transfer, state->air_init_v, localplayer.rb.v );
+      m3x3_mulv( transfer, state->store_cog_v, state->cog_v );
+
+      m4x3_mulv( transfer, state->store_cog, state->cog );
+      v3_muladds( state->cog, localplayer.rb.to_world[1], 
+                  -state->handplant_t*0.5f, state->cog );
+
+      v4f qtransfer;
+      m3x3_q( transfer, qtransfer );
+      q_mul( qtransfer, state->store_smoothed, state->smoothed_rotation );
+      q_normalize( state->smoothed_rotation );
+      rb_update_transform( &localplayer.rb );
+
+      if( end ){
+         state->activity = k_skate_activity_air;
+      }
+      else return;
+   }
+
+   if( button_down(k_srbind_use) && (v3_length2(state->trick_vel) < 0.01f) ){
       localplayer.subsystem = k_player_subsystem_walk;
 
       v3f angles;
@@ -1125,10 +1216,13 @@ static void player__skate_pre_update(void){
       v3_add( newpos, (v3f){0.0f,-1.0f,0.0f}, newpos );
       v3_sub( localplayer.rb.co, newpos, offset );
       v3_copy( newpos, localplayer.rb.co );
+      v3_muladds( localplayer.rb.co, localplayer.rb.to_world[1], -0.1f,
+                  localplayer.rb.co );
 
       player__begin_holdout( offset );
       player__skate_kill_audio();
-      player__walk_transition();
+      player__walk_transition( state->activity <= k_skate_activity_air_to_grind?
+                               0: 1, state->trick_euler[0] );
       return;
    }
 
@@ -1196,7 +1290,8 @@ static void player__skate_post_update(void){
 
    audio_lock();
 
-   float air   = state->activity <= k_skate_activity_air_to_grind? 1.0f: 0.0f,
+   float air   = ((state->activity <= k_skate_activity_air_to_grind) ||
+                  (state->activity == k_skate_activity_handplant))? 1.0f: 0.0f,
          speed = v3_length( localplayer.rb.v ),
          attn  = vg_minf( 1.0f, speed*0.1f ),
          slide = vg_clampf( fabsf(state->slip), 0.0f, 1.0f );
@@ -2073,6 +2168,10 @@ static void player__skate_update(void){
    struct player_skate_state *state = &player_skate.state;
    world_instance *world = world_current_instance();
 
+   if( state->activity == k_skate_activity_handplant ){
+      return;
+   }
+
    if( world->water.enabled ){
       if( localplayer.rb.co[1]+0.25f < world->water.height ){
          player__networked_sfx( k_player_subsystem_walk, 32, 
@@ -2239,6 +2338,7 @@ grinding:;
    skate_adjust_up_direction();
    skate_apply_cog_model();
    skate_apply_jump_model();
+   skate_apply_handplant_model();
    skate_apply_grab_model();
    skate_apply_trick_model();
    skate_apply_pump_model();
@@ -2656,6 +2756,7 @@ static void player__skate_im_gui(void){
       "air",
       "air_to_grind",
       "ground",
+      "handplant",
       "undefined (INVALID)",
       "grind_any (INVALID)",
       "grind_boardslide",
@@ -2958,8 +3059,18 @@ static void player__skate_animate(void){
       vg_line_arrow( localplayer.rb.co, p2, 0.5f, VG__PINK );
    }
    else q_identity( animator->qfixuptotal );
-   rb_extrapolate( &localplayer.rb, animator->root_co, animator->root_q );
-   v3_copy( localplayer.rb.v, animator->root_v );
+
+   if( state->activity == k_skate_activity_handplant ){
+      v3_copy( state->store_co, animator->root_co );
+      v4_copy( state->store_q, animator->root_q );
+      v3_zero( animator->root_v );
+   }
+   else {
+      rb_extrapolate( &localplayer.rb, animator->root_co, animator->root_q );
+      v3_copy( localplayer.rb.v, animator->root_v );
+   }
+
+   animator->handplant_t = state->handplant_t;
 }
                         
 static void player__skate_pose( void *_animator, player_pose *pose ){
@@ -3010,24 +3121,8 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
       skeleton_sample_anim( sk, player_skate.anim_slide, slide_frame, bpose );
 
       mdl_keyframe mirrored[32];
-      for( u32 i=1; i<sk->bone_count; i ++ ){
-
-         mdl_keyframe *dest = &mirrored[i-1];
-         u8 mapping = localplayer.skeleton_mirror[i];
-
-         if( mapping ) *dest = bpose[mapping-1]; /* R */
-         else          *dest = bpose[i-1];       /* L */
-
-         dest->co[2] *= -1.0f;
-         dest->q[0] *= -1.0f;
-         dest->q[1] *= -1.0f;
-      }
+      player_mirror_pose( bpose, mirrored );
       skeleton_lerp_pose( sk, bpose, mirrored, animator->z, bpose );
-
-
-
-
-
       skeleton_lerp_pose( sk, apose, bpose, animator->slide, apose );
 
       if( animator->reverse > 0.0f ){
@@ -3105,6 +3200,7 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
       pose->keyframes[apply_to[i]-1].co[2] += animator->offset[2]*add_grab_mod;
    }
 
+#if 1
    /* angle 'correction' */
    v3f origin;
    v3_add( sk->bones[localplayer.id_hip].co, kf_hip->co, origin );
@@ -3114,6 +3210,49 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
       keyframe_rotate_around( kf, origin, sk->bones[apply_to[i]].co,
                               animator->qfixuptotal );
    }
+#endif
+
+
+   if( animator->activity == k_skate_activity_handplant ){
+      struct skeleton_anim *anim = player_skate.anim_handplant;
+
+      mdl_keyframe hpose[32];
+      skeleton_sample_anim_clamped( sk, anim, animator->handplant_t, hpose );
+      if( animator->reverse < 0.0f )
+         player_mirror_pose( hpose, hpose );
+
+      mdl_keyframe *kf_world = &hpose[ localplayer.id_world -1 ];
+      m4x3f world, mmdl, world_view;
+      q_m3x3( kf_world->q, world );
+      v3_copy( kf_world->co, world[3] );
+
+      q_m3x3( pose->root_q, mmdl );
+      v3_copy( pose->root_co, mmdl[3] );
+
+      m4x3_mul( mmdl, world, world_view );
+
+      vg_line_arrow( world_view[3], world_view[0], 1.0f, 0xff0000ff );
+      vg_line_arrow( world_view[3], world_view[1], 1.0f, 0xff00ff00 );
+      vg_line_arrow( world_view[3], world_view[2], 1.0f, 0xffff0000 );
+
+      m4x3f invworld;
+      m4x3_invert_affine( world, invworld );
+      m4x3_mul( mmdl, invworld, world_view );
+
+      m3x3_q( world_view, pose->root_q );
+      v3_copy( world_view[3], pose->root_co );
+
+      f32 t        = animator->handplant_t,
+          frames   = anim->length-1,
+          length   = animator->activity == k_skate_activity_handplant?
+                        frames / anim->rate:
+                        999999,
+          end_dist = vg_minf( t, length - t )/k_anim_transition,
+          blend    = vg_smoothstepf( vg_minf(1,end_dist) );
+
+      skeleton_lerp_pose( sk, pose->keyframes, hpose, blend, pose->keyframes );
+   }
+
 
    /* trick rotation */
    v4f qtrick, qyaw, qpitch, qroll;
@@ -3175,7 +3314,8 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
       q_mul( q, kf_wheels[i]->q, kf_wheels[i]->q );
       q_normalize( kf_wheels[i]->q );
    }
-
+#if 1
    {
       mdl_keyframe
          *kf_head    = &pose->keyframes[localplayer.id_head-1],
@@ -3253,6 +3393,7 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
                                  sk->bones[skidders[i]].co, qskid );
       }
    }
+#endif
 }
 
 static void player__skate_effects( void *_animator, m4x3f *final_mtx,
@@ -3420,6 +3561,7 @@ static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data ){
 
    bitpack_qf32( ctx, 16,  0.0f, 120.0f, &animator->push_time );
    bitpack_qf32( ctx, 16,  0.0f, 120.0f, &animator->jump_time );
+   bitpack_qf32( ctx, 16,  0.0f, 4.0f, &animator->handplant_t );
    bitpack_qv3f( ctx, 16, -100.0f, 100.0f, animator->root_v );
    bitpack_bytes( ctx, 1, &animator->activity );
 }