v3_copy( sj->normal3, n1 );
v3_cross( n0, n1, dir );
- if( v3_length2( dir ) <= 0.001f )
+ if( v3_length2( dir ) <= 0.000001f )
continue;
v3_normalize( dir );
if( v3_length2( state->trick_vel ) < 0.0001f )
return;
- int carry_on = player_skate_trick_input();
+ int carry_on = state->trick_type == player_skate_trick_input();
/* we assume velocities share a common divisor, in which case the
* interval is the minimum value (if not zero) */
}
float interval = 1.0f / min_rate,
- current = floorf( state->trick_time / interval ),
- next_end = (current+1.0f) * interval;
+ current = floorf( state->trick_time ),
+ next_end = current+1.0f;
/* integrate trick velocities */
v3_muladds( state->trick_euler, state->trick_vel, k_rb_delta,
state->trick_euler );
- if( !carry_on && (state->trick_time + k_rb_delta >= next_end) ){
+ if( !carry_on && (state->trick_time + k_rb_delta/interval >= next_end) ){
state->trick_time = 0.0f;
state->trick_euler[0] = roundf( state->trick_euler[0] );
state->trick_euler[1] = roundf( state->trick_euler[1] );
state->trick_euler[2] = roundf( state->trick_euler[2] );
v3_copy( state->trick_vel, state->trick_residualv );
v3_zero( state->trick_vel );
- }
- state->trick_time += k_rb_delta;
+ audio_lock();
+ audio_oneshot_3d( &audio_flips[vg_randu32(&vg.rand)%4],
+ localplayer.rb.co, 40.0f, 1.0f );
+ audio_unlock();
+ }
+ else
+ state->trick_time += k_rb_delta / interval;
}
else{
if( (v3_length2(state->trick_vel) >= 0.0001f ) &&
if( state->activity <= k_skate_activity_air_to_grind ){
enum trick_type trick = k_trick_type_none;
if( (trick = player_skate_trick_input()) ){
- if( (vg.time - state->jump_time) < 0.1f ){
+ if( state->trick_time == 0.0f ){
+ audio_lock();
+ audio_oneshot_3d( &audio_flips[vg_randu32(&vg.rand)%4],
+ localplayer.rb.co, 40.0f, 1.0f );
+ audio_unlock();
+ }
+
+ if( state->trick_time < 0.1f ){
v3_zero( state->trick_vel );
- state->trick_time = 0.0f;
if( trick == k_trick_type_kickflip ){
state->trick_vel[0] = 3.0f;
static void skate_grind_truck_apply( float sign, struct grind_info *inf,
float strength ){
struct player_skate_state *state = &player_skate.state;
-
/* REFACTOR */
v3f ra = { 0.0f, -k_board_radius, sign * k_board_length };
v3f raw, wsp;
}
/* yes, we are currently rebuilding mass matrices every frame. too bad! */
- v3f extent = { k_board_width, 0.1f, k_board_length };
+ v3f extent = { k_board_width*10.0f, 0.1f, k_board_length };
float ex2 = k_board_interia*extent[0]*extent[0],
ey2 = k_board_interia*extent[1]*extent[1],
ez2 = k_board_interia*extent[2]*extent[2];
} else if( stick_frames == 0 ){
/* TODO: EXIT SOUNDS */
}
+
+ if( (state->activity_prev < k_skate_activity_grind_any) &&
+ (state->activity >= k_skate_activity_grind_any) ){
+ state->velocity_limit = v3_length( localplayer.rb.v )*1.0f;
+ state->grind_y_start = localplayer.rb.co[1];
+ }
+
+ if( state->activity >= k_skate_activity_grind_any ){
+ f32 dy = localplayer.rb.co[1] - state->grind_y_start;
+ if( dy < 0.0f ){
+ state->velocity_limit += -dy*0.2f;
+ }
+ state->grind_y_start = localplayer.rb.co[1];
+
+
+ f32 speed_end = v3_length( localplayer.rb.v );
+ if( speed_end > state->velocity_limit ){
+ v3_muls( localplayer.rb.v, state->velocity_limit/speed_end,
+ localplayer.rb.v );
+ }
+ }
}
static void player__skate_im_gui(void){
state->trick_vel[0],
state->trick_vel[1],
state->trick_vel[2] );
- player__debugtext( 1, "tricke: %.2f %.2f %.2f",
+ player__debugtext( 1, "tricke: %.2fs %.2f %.2f %.2f",
+ state->trick_time,
state->trick_euler[0],
state->trick_euler[1],
state->trick_euler[2] );
float curspeed = v3_length( localplayer.rb.v ),
kickspeed = vg_clampf( curspeed*(1.0f/40.0f), 0.0f, 1.0f ),
- kicks = (vg_randf64()-0.5f)*2.0f*kickspeed,
+ kicks = (vg_randf64(&vg.rand)-0.5f)*2.0f*kickspeed,
sign = vg_signf( kicks );
animator->wobble[0] = vg_lerpf( animator->wobble[0], kicks*kicks*sign,
animator->subslap = vg_lerpf( animator->subslap, slapm,
vg.time_delta*10.0f );
+#if 0
f32 l = ((state->activity < k_skate_activity_ground) &&
v3_length2(state->trick_vel) > 0.1f )? 1: 0;
animator->trick_foot = vg_lerpf( animator->trick_foot, l,
8.4f*vg.time_delta );
+#endif
+
+ animator->trick_foot = vg_exp_impulse( state->trick_time, 5.0f );
/* grab */
v2f grab_input;
kf_board->co[1] += animator->slap * animator->subslap;
kf_hip->co[1] += animator->slap * 0.25f;
+ /* kickflip and shuvit are in the wrong order for some reason */
if( animator->trick_type == k_trick_type_kickflip ){
- kf_foot_l->co[0] += animator->trick_foot * 0.2f;
+ kf_foot_l->co[0] += animator->trick_foot * 0.15f;
+ kf_foot_r->co[0] -= animator->trick_foot * 0.15f;
kf_foot_l->co[1] -= animator->trick_foot * 0.18f;
+ kf_foot_r->co[1] -= animator->trick_foot * 0.18f;
}
else if( animator->trick_type == k_trick_type_shuvit ){
- kf_foot_l->co[0] += animator->trick_foot * 0.1f;
- kf_foot_r->co[0] -= animator->trick_foot * 0.15f;
+ kf_foot_l->co[0] += animator->trick_foot * 0.2f;
kf_foot_l->co[1] -= animator->trick_foot * 0.18f;
- kf_foot_r->co[1] -= animator->trick_foot * 0.18f;
+ kf_foot_r->co[0] -= animator->trick_foot * 0.1f;
+ kf_foot_r->co[1] += animator->trick_foot * 0.09f;
}
else if( animator->trick_type == k_trick_type_treflip ){
kf_foot_l->co[0] += animator->trick_foot * 0.2f;
audio_lock();
if( id == k_player_skate_soundeffect_jump ){
- audio_oneshot_3d( &audio_jumps[vg_randu32()%2], pos, 40.0f, volume );
+ audio_oneshot_3d( &audio_jumps[vg_randu32(&vg.rand)%2],
+ pos, 40.0f, volume );
}
else if( id == k_player_skate_soundeffect_tap ){
- audio_oneshot_3d( &audio_taps[vg_randu32()%4], pos, 40.0f, volume );
+ audio_oneshot_3d( &audio_taps[vg_randu32(&vg.rand)%4],
+ pos, 40.0f, volume );
}
else if( id == k_player_skate_soundeffect_land_good ){
- audio_oneshot_3d( &audio_lands[vg_randu32()%3], pos, 40.0f, volume );
+ audio_oneshot_3d( &audio_lands[vg_randu32(&vg.rand)%3],
+ pos, 40.0f, volume );
}
else if( id == k_player_skate_soundeffect_land_bad ){
- audio_oneshot_3d( &audio_lands[vg_randu32()%2+3], pos, 40.0f, volume );
+ audio_oneshot_3d( &audio_lands[vg_randu32(&vg.rand)%2+3],
+ pos, 40.0f, volume );
}
else if( id == k_player_skate_soundeffect_grind_metal ){
audio_oneshot_3d( &audio_board[3], pos, 40.0f, volume );