Merge branch 'master' of harrygodden.com:/home/carveJwlIkooP6JGAAIwe30JlM
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index e591d171db98f6a3c46ee2e3d91855fa97e88914..7f4bc37f741991deb72b99cca2495cfe0a2731af 100644 (file)
@@ -225,7 +225,7 @@ too_many_samples:
          v3_copy( sj->normal3, n1 );
          v3_cross( n0, n1, dir );
 
-         if( v3_length2( dir ) <= 0.001f )
+         if( v3_length2( dir ) <= 0.000001f )
             continue;
 
          v3_normalize( dir );
@@ -715,7 +715,7 @@ static void skate_apply_trick_model(void){
       if( v3_length2( state->trick_vel ) < 0.0001f )
          return;
 
-      int carry_on = player_skate_trick_input();
+      int carry_on = state->trick_type == player_skate_trick_input();
 
       /* we assume velocities share a common divisor, in which case the 
        * interval is the minimum value (if not zero) */
@@ -729,24 +729,29 @@ static void skate_apply_trick_model(void){
       }
 
       float interval = 1.0f / min_rate,
-            current  = floorf( state->trick_time / interval ),
-            next_end = (current+1.0f) * interval;
+            current  = floorf( state->trick_time ),
+            next_end = current+1.0f;
 
 
       /* integrate trick velocities */
       v3_muladds( state->trick_euler, state->trick_vel, k_rb_delta,
                   state->trick_euler );
 
-      if( !carry_on && (state->trick_time + k_rb_delta >= next_end) ){
+      if( !carry_on && (state->trick_time + k_rb_delta/interval >= next_end) ){
          state->trick_time = 0.0f;
          state->trick_euler[0] = roundf( state->trick_euler[0] );
          state->trick_euler[1] = roundf( state->trick_euler[1] );
          state->trick_euler[2] = roundf( state->trick_euler[2] );
          v3_copy( state->trick_vel, state->trick_residualv );
          v3_zero( state->trick_vel );
-      }
 
-      state->trick_time += k_rb_delta;
+         audio_lock();
+         audio_oneshot_3d( &audio_flips[vg_randu32(&vg.rand)%4], 
+               localplayer.rb.co, 40.0f, 1.0f );
+         audio_unlock();
+      }
+      else 
+         state->trick_time += k_rb_delta / interval;
    }
    else{
       if( (v3_length2(state->trick_vel) >= 0.0001f ) &&
@@ -1098,9 +1103,15 @@ static void player__skate_pre_update(void){
    if( state->activity <= k_skate_activity_air_to_grind ){
       enum trick_type trick = k_trick_type_none;
       if( (trick = player_skate_trick_input()) ){
-         if( (vg.time - state->jump_time) < 0.1f ){
+         if( state->trick_time == 0.0f ){
+            audio_lock();
+            audio_oneshot_3d( &audio_flips[vg_randu32(&vg.rand)%4], 
+                  localplayer.rb.co, 40.0f, 1.0f );
+            audio_unlock();
+         }
+
+         if( state->trick_time < 0.1f ){
             v3_zero( state->trick_vel );
-            state->trick_time = 0.0f;
 
             if( trick == k_trick_type_kickflip ){
                state->trick_vel[0] = 3.0f;
@@ -1540,7 +1551,6 @@ static void skate_grind_decay( struct grind_info *inf, float strength ){
 static void skate_grind_truck_apply( float sign, struct grind_info *inf,
                                         float strength ){
    struct player_skate_state *state = &player_skate.state;
-
    /* REFACTOR */
    v3f ra = { 0.0f, -k_board_radius, sign * k_board_length };
    v3f raw, wsp;
@@ -2390,7 +2400,7 @@ begin_collision:;
    }
 
    /* yes, we are currently rebuilding mass matrices every frame. too bad! */
-   v3f extent = { k_board_width, 0.1f, k_board_length };
+   v3f extent = { k_board_width*10.0f, 0.1f, k_board_length };
    float ex2 = k_board_interia*extent[0]*extent[0],
          ey2 = k_board_interia*extent[1]*extent[1],
          ez2 = k_board_interia*extent[2]*extent[2];
@@ -2570,6 +2580,27 @@ begin_collision:;
    } else if( stick_frames == 0 ){
       /* TODO: EXIT SOUNDS */
    }
+
+   if( (state->activity_prev < k_skate_activity_grind_any) && 
+       (state->activity >= k_skate_activity_grind_any) ){
+      state->velocity_limit = v3_length( localplayer.rb.v )*1.0f;
+      state->grind_y_start = localplayer.rb.co[1];
+   }
+
+   if( state->activity >= k_skate_activity_grind_any ){
+      f32 dy = localplayer.rb.co[1] - state->grind_y_start;
+      if( dy < 0.0f ){
+         state->velocity_limit += -dy*0.2f;
+      }
+      state->grind_y_start = localplayer.rb.co[1];
+
+
+      f32 speed_end = v3_length( localplayer.rb.v );
+      if( speed_end > state->velocity_limit ){
+         v3_muls( localplayer.rb.v, state->velocity_limit/speed_end, 
+                  localplayer.rb.v );
+      }
+   }
 }
 
 static void player__skate_im_gui(void){
@@ -2609,7 +2640,8 @@ static void player__skate_im_gui(void){
                            state->trick_vel[0],
                            state->trick_vel[1],
                            state->trick_vel[2] );
-   player__debugtext( 1, "tricke: %.2f %.2f %.2f", 
+   player__debugtext( 1, "tricke: %.2fs %.2f %.2f %.2f", 
+                           state->trick_time,
                            state->trick_euler[0],
                            state->trick_euler[1],
                            state->trick_euler[2] );
@@ -2639,7 +2671,7 @@ static void player__skate_animate(void){
 
    float curspeed  = v3_length( localplayer.rb.v ),
          kickspeed = vg_clampf( curspeed*(1.0f/40.0f), 0.0f, 1.0f ),
-         kicks     = (vg_randf64()-0.5f)*2.0f*kickspeed,
+         kicks     = (vg_randf64(&vg.rand)-0.5f)*2.0f*kickspeed,
          sign      = vg_signf( kicks );
 
    animator->wobble[0] = vg_lerpf( animator->wobble[0], kicks*kicks*sign, 
@@ -2785,10 +2817,14 @@ static void player__skate_animate(void){
    animator->subslap = vg_lerpf( animator->subslap, slapm, 
                                  vg.time_delta*10.0f );
 
+#if 0
    f32 l = ((state->activity < k_skate_activity_ground) &&
              v3_length2(state->trick_vel) > 0.1f )? 1: 0;
    animator->trick_foot = vg_lerpf( animator->trick_foot, l, 
                                     8.4f*vg.time_delta );
+#endif
+
+   animator->trick_foot = vg_exp_impulse( state->trick_time, 5.0f );
 
    /* grab */
    v2f grab_input;
@@ -3032,15 +3068,18 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
    kf_board->co[1]  += animator->slap * animator->subslap;
    kf_hip->co[1] += animator->slap * 0.25f;
 
+   /* kickflip and shuvit are in the wrong order for some reason */
    if( animator->trick_type == k_trick_type_kickflip ){
-      kf_foot_l->co[0] += animator->trick_foot * 0.2f;
+      kf_foot_l->co[0] += animator->trick_foot * 0.15f;
+      kf_foot_r->co[0] -= animator->trick_foot * 0.15f;
       kf_foot_l->co[1] -= animator->trick_foot * 0.18f;
+      kf_foot_r->co[1] -= animator->trick_foot * 0.18f;
    }
    else if( animator->trick_type == k_trick_type_shuvit ){
-      kf_foot_l->co[0] += animator->trick_foot * 0.1f;
-      kf_foot_r->co[0] -= animator->trick_foot * 0.15f;
+      kf_foot_l->co[0] += animator->trick_foot * 0.2f;
       kf_foot_l->co[1] -= animator->trick_foot * 0.18f;
-      kf_foot_r->co[1] -= animator->trick_foot * 0.18f;
+      kf_foot_r->co[0] -= animator->trick_foot * 0.1f;
+      kf_foot_r->co[1] += animator->trick_foot * 0.09f;
    }
    else if( animator->trick_type == k_trick_type_treflip ){
       kf_foot_l->co[0] += animator->trick_foot * 0.2f;
@@ -3272,16 +3311,20 @@ static void player__skate_sfx_oneshot( u8 id, v3f pos, f32 volume ){
    audio_lock();
 
    if( id == k_player_skate_soundeffect_jump ){
-      audio_oneshot_3d( &audio_jumps[vg_randu32()%2], pos, 40.0f, volume );
+      audio_oneshot_3d( &audio_jumps[vg_randu32(&vg.rand)%2], 
+                        pos, 40.0f, volume );
    }
    else if( id == k_player_skate_soundeffect_tap ){
-      audio_oneshot_3d( &audio_taps[vg_randu32()%4], pos, 40.0f, volume );
+      audio_oneshot_3d( &audio_taps[vg_randu32(&vg.rand)%4], 
+                        pos, 40.0f, volume );
    }
    else if( id == k_player_skate_soundeffect_land_good ){
-      audio_oneshot_3d( &audio_lands[vg_randu32()%3], pos, 40.0f, volume );
+      audio_oneshot_3d( &audio_lands[vg_randu32(&vg.rand)%3], 
+                        pos, 40.0f, volume );
    }
    else if( id == k_player_skate_soundeffect_land_bad ){
-      audio_oneshot_3d( &audio_lands[vg_randu32()%2+3], pos, 40.0f, volume );
+      audio_oneshot_3d( &audio_lands[vg_randu32(&vg.rand)%2+3], 
+                        pos, 40.0f, volume );
    }
    else if( id == k_player_skate_soundeffect_grind_metal ){
       audio_oneshot_3d( &audio_board[3], pos, 40.0f, volume );