add engine settings
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index 986be2d92f3fc27b6941b30521cd85eb7e847463..779ba7596f5f5126ae102443bdd416d02b4c406c 100644 (file)
@@ -24,7 +24,8 @@ static void player__skate_bind(void){
       { &player_skate.anim_push_reverse, "push_reverse" },
       { &player_skate.anim_ollie,        "ollie" },
       { &player_skate.anim_ollie_reverse,"ollie_reverse" },
-      { &player_skate.anim_grabs,        "grabs" }
+      { &player_skate.anim_grabs,        "grabs" },
+      { &player_skate.anim_handplant,    "handplant" },
    };
 
    for( u32 i=0; i<vg_list_size(bindings); i++ )
@@ -757,7 +758,6 @@ static void skate_apply_trick_model(void){
       if( (v3_length2(state->trick_vel) >= 0.0001f ) &&
           state->trick_time > 0.2f)
       {
-         player__skate_kill_audio();
          player__dead_transition( k_player_die_type_feet );
       }
 
@@ -840,11 +840,12 @@ static void skate_apply_steering_model(void){
 
          /* skids on keyboard lock to the first direction pressed */
          if( vg_input.display_input_method == k_input_method_kbm ){
-            if( button_down(k_srbind_skid) && (fabsf(state->skid)<0.01f) ){
-               state->skid = vg_signf( steer ) * 0.01f;
+            if( button_press(k_srbind_skid) && (fabsf(state->skid)<0.01f) &&
+                (fabsf(steer) > 0.4f) ){
+               state->skid = vg_signf( steer ) * 0.02f;
             }
 
-            if( button_press(k_srbind_skid) ){
+            if( button_press(k_srbind_skid) && (fabsf(state->skid)>0.01f) ){
                skid_target = vg_signf( state->skid );
             }
          }
@@ -999,6 +1000,38 @@ static void skate_apply_jump_model(void){
    }
 }
 
+static void skate_apply_handplant_model(void){
+   struct player_skate_state *state = &player_skate.state;
+   if( localplayer.rb.to_world[1][1] < -0.1f ) return;
+   if( localplayer.rb.to_world[1][1] > 0.6f ) return;
+   if( !( button_press(k_srbind_skid) || (fabsf(state->skid)>0.1f)) ) return;
+
+   v3f lco = { 0.0f, -0.2f, -state->reverse },
+       co, dir;
+   m4x3_mulv( localplayer.rb.to_world, lco, co );
+   v3_muls( localplayer.rb.to_world[2], state->reverse, dir );
+   vg_line_arrow( co, dir, 0.13f, 0xff000000 );
+
+   ray_hit hit = { .dist = 2.0f };
+   if( ray_world( world_current_instance(), co, dir, 
+                  &hit, k_material_flag_ghosts )) {
+      vg_line( co, hit.pos, 0xff000000 );
+      vg_line_point( hit.pos, 0.1f, 0xff000000 );
+
+      if( hit.normal[1] < 0.7f ) return;
+      if( hit.dist < 0.95f ) return;
+
+      state->activity = k_skate_activity_handplant;
+      state->handplant_t = 0.0f;
+      v3_copy( localplayer.rb.co, state->store_co );
+      v3_copy( localplayer.rb.v, state->air_init_v );
+      v4_copy( localplayer.rb.q, state->store_q );
+      v3_copy( state->cog, state->store_cog );
+      v3_copy( state->cog_v, state->store_cog_v );
+      v4_copy( state->smoothed_rotation, state->store_smoothed );
+   }
+}
+
 static void skate_apply_pump_model(void){
    struct player_skate_state *state = &player_skate.state;
 
@@ -1112,7 +1145,65 @@ static enum trick_type player_skate_trick_input(void){
 static void player__skate_pre_update(void){
    struct player_skate_state *state = &player_skate.state;
 
-   if( button_down( k_srbind_use ) ){
+   if( state->activity == k_skate_activity_handplant ){
+      state->handplant_t += vg.time_delta;
+      mdl_keyframe hpose[32];
+
+      struct skeleton_anim *anim = player_skate.anim_handplant;
+
+      int end = !skeleton_sample_anim_clamped( 
+               &localplayer.skeleton, anim,
+               state->handplant_t, hpose );
+
+      if( state->reverse < 0.0f )
+         player_mirror_pose( hpose, hpose );
+
+      mdl_keyframe *kf_world = &hpose[ localplayer.id_world -1 ];
+      m4x3f world, mmdl, world_view;
+      q_m3x3( kf_world->q, world );
+      v3_copy( kf_world->co, world[3] );
+
+      /* original mtx */
+      q_m3x3( state->store_q, mmdl );
+      v3_copy( state->store_co, mmdl[3] );
+      m4x3_mul( mmdl, world, world_view );
+
+      vg_line_arrow( world_view[3], world_view[0], 1.0f, 0xff0000ff );
+      vg_line_arrow( world_view[3], world_view[1], 1.0f, 0xff00ff00 );
+      vg_line_arrow( world_view[3], world_view[2], 1.0f, 0xffff0000 );
+
+      m4x3f invworld;
+      m4x3_invert_affine( world, invworld );
+      m4x3_mul( mmdl, invworld, world_view );
+
+      v3_copy( world_view[3], localplayer.rb.co );
+      m3x3_q( world_view, localplayer.rb.q );
+
+      /* new * old^-1 = transfer function */
+      m4x3f transfer;
+      m4x3_invert_affine( mmdl, transfer );
+      m4x3_mul( world_view, transfer, transfer );
+
+      m3x3_mulv( transfer, state->air_init_v, localplayer.rb.v );
+      m3x3_mulv( transfer, state->store_cog_v, state->cog_v );
+
+      m4x3_mulv( transfer, state->store_cog, state->cog );
+      v3_muladds( state->cog, localplayer.rb.to_world[1], 
+                  -state->handplant_t*0.5f, state->cog );
+
+      v4f qtransfer;
+      m3x3_q( transfer, qtransfer );
+      q_mul( qtransfer, state->store_smoothed, state->smoothed_rotation );
+      q_normalize( state->smoothed_rotation );
+      rb_update_transform( &localplayer.rb );
+
+      if( end ){
+         state->activity = k_skate_activity_air;
+      }
+      else return;
+   }
+
+   if( button_down(k_srbind_use) && (v3_length2(state->trick_vel) < 0.01f) ){
       localplayer.subsystem = k_player_subsystem_walk;
 
       v3f angles;
@@ -1124,10 +1215,12 @@ static void player__skate_pre_update(void){
       v3_add( newpos, (v3f){0.0f,-1.0f,0.0f}, newpos );
       v3_sub( localplayer.rb.co, newpos, offset );
       v3_copy( newpos, localplayer.rb.co );
+      v3_muladds( localplayer.rb.co, localplayer.rb.to_world[1], -0.1f,
+                  localplayer.rb.co );
 
       player__begin_holdout( offset );
-      player__skate_kill_audio();
-      player__walk_transition();
+      player__walk_transition( state->activity <= k_skate_activity_air_to_grind?
+                               0: 1, state->trick_euler[0] );
       return;
    }
 
@@ -1167,44 +1260,26 @@ static void player__skate_pre_update(void){
       state->trick_type = k_trick_type_none;
 }
 
-static void player__skate_post_update(void){
-   struct player_skate_state *state = &player_skate.state;
-
-   for( int i=0; i<player_skate.possible_jump_count; i++ ){
-      jump_info *jump = &player_skate.possible_jumps[i];
-
-      if( jump->log_length == 0 ){
-         vg_fatal_error( "assert: jump->log_length == 0\n" );
-      }
-      
-      for( int j=0; j<jump->log_length - 1; j ++ ){
-         float brightness = jump->score*jump->score*jump->score;
-         v3f p1;
-         v3_lerp( jump->log[j], jump->log[j+1], brightness, p1 );
-         vg_line( jump->log[j], p1, jump->colour );
-      }
-
-      vg_line_cross( jump->log[jump->log_length-1], jump->colour, 0.25f );
-
-      v3f p1;
-      v3_add( jump->log[jump->log_length-1], jump->n, p1 );
-      vg_line( jump->log[jump->log_length-1], p1, 0xffffffff );
-
-      vg_line_point( jump->apex, 0.02f, 0xffffffff );
-   }
-
+static void player__skate_comp_audio( void *_animator ){
+   struct player_skate_animator *animator = _animator;
    audio_lock();
 
-   float air   = state->activity <= k_skate_activity_air_to_grind? 1.0f: 0.0f,
-         speed = v3_length( localplayer.rb.v ),
-         attn  = vg_minf( 1.0f, speed*0.1f ),
-         slide = vg_clampf( fabsf(state->slip), 0.0f, 1.0f );
+   f32 air   = ((animator->activity <= k_skate_activity_air_to_grind) ||
+                (animator->activity == k_skate_activity_handplant))? 1.0f: 0.0f,
+       speed = v3_length( animator->root_v ),
+       attn  = vg_minf( 1.0f, speed*0.1f ),
+       slide = animator->slide;
 
-   if( state->activity >= k_skate_activity_grind_any ){
+   if( animator->activity >= k_skate_activity_grind_any )
       slide = 0.0f;
+
+   f32 gate = skaterift.time_rate;
+
+   if( skaterift.activity == k_skaterift_replay ){
+      gate = vg_minf( 1.0f, fabsf(skaterift.track_velocity) );
    }
 
-   f32 gate        = skaterift.time_rate,
+   f32
        vol_main    = sqrtf( (1.0f-air)*attn*(1.0f-slide) * 0.4f ) * gate,
        vol_air     = sqrtf(       air *attn * 0.5f )              * gate,
        vol_slide   = sqrtf( (1.0f-air)*attn*slide * 0.25f )       * gate;
@@ -1229,8 +1304,8 @@ static void player__skate_post_update(void){
    float sidechain_amt = 0.0f,
          hz            = vg_maxf( speed * 2.0f, 2.0f );
 
-   if( (player_skate.surface == k_surface_prop_tiles) &&
-       (state->activity < k_skate_activity_grind_any) )
+   if( (animator->surface == k_surface_prop_tiles) &&
+       (animator->activity < k_skate_activity_grind_any) )
       sidechain_amt = 1.0f;
    else
       sidechain_amt = 0.0f;
@@ -1245,29 +1320,33 @@ static void player__skate_post_update(void){
    else{
       int sample_type = k_skate_sample_concrete;
 
-      if( state->activity == k_skate_activity_grind_5050 ){
-         if( player_skate.surface == k_surface_prop_metal )
+      if( animator->activity == k_skate_activity_grind_5050 ){
+         if( animator->surface == k_surface_prop_metal )
             sample_type = k_skate_sample_metal_scrape_generic;
          else
             sample_type = k_skate_sample_concrete_scrape_metal;
       }
-      else if( (state->activity == k_skate_activity_grind_back50) ||
-               (state->activity == k_skate_activity_grind_front50) )
+      else if( (animator->activity == k_skate_activity_grind_back50) ||
+               (animator->activity == k_skate_activity_grind_front50) )
       {
-         if( player_skate.surface == k_surface_prop_metal ){
+         if( animator->surface == k_surface_prop_metal ){
             sample_type = k_skate_sample_metal_scrape_generic;
          }
          else{
+#if 0
             float a = v3_dot( localplayer.rb.to_world[2], 
                               player_skate.grind_dir );
             if( fabsf(a) > 0.70710678118654752f )
                sample_type = k_skate_sample_concrete_scrape_wood;
             else 
                sample_type = k_skate_sample_concrete_scrape_metal;
+#endif
+
+            sample_type = k_skate_sample_concrete_scrape_wood;
          }
       }
-      else if( state->activity == k_skate_activity_grind_boardslide ){
-         if( player_skate.surface == k_surface_prop_metal )
+      else if( animator->activity == k_skate_activity_grind_boardslide ){
+         if( animator->surface == k_surface_prop_metal )
             sample_type = k_skate_sample_metal_scrape_generic;
          else
             sample_type = k_skate_sample_concrete_scrape_wood;
@@ -1296,7 +1375,7 @@ static void player__skate_post_update(void){
    if( player_skate.aud_main ){
       player_skate.aud_main->colour = 0x00103efe;
       audio_channel_set_spacial( player_skate.aud_main, 
-                                 localplayer.rb.co, 40.0f );
+                                 animator->root_co, 40.0f );
       //audio_channel_slope_volume( player_skate.aud_main, 0.05f, vol_main );
       audio_channel_edit_volume( player_skate.aud_main, vol_main, 1 );
       audio_channel_sidechain_lfo( player_skate.aud_main, 0, sidechain_amt );
@@ -1308,7 +1387,7 @@ static void player__skate_post_update(void){
    if( player_skate.aud_slide ){
       player_skate.aud_slide->colour = 0x00103efe;
       audio_channel_set_spacial( player_skate.aud_slide, 
-                                 localplayer.rb.co, 40.0f );
+                                 animator->root_co, 40.0f );
       //audio_channel_slope_volume( player_skate.aud_slide, 0.05f, vol_slide );
       audio_channel_edit_volume( player_skate.aud_slide, vol_slide, 1 );
       audio_channel_sidechain_lfo( player_skate.aud_slide, 0, sidechain_amt );
@@ -1317,7 +1396,7 @@ static void player__skate_post_update(void){
    if( player_skate.aud_air ){
       player_skate.aud_air->colour = 0x00103efe;
       audio_channel_set_spacial( player_skate.aud_air, 
-                                 localplayer.rb.co, 40.0f );
+                                 animator->root_co, 40.0f );
       //audio_channel_slope_volume( player_skate.aud_air, 0.05f, vol_air );
       audio_channel_edit_volume( player_skate.aud_air, vol_air, 1 );
    }
@@ -1325,6 +1404,33 @@ static void player__skate_post_update(void){
    audio_unlock();
 }
 
+static void player__skate_post_update(void){
+   struct player_skate_state *state = &player_skate.state;
+
+   for( int i=0; i<player_skate.possible_jump_count; i++ ){
+      jump_info *jump = &player_skate.possible_jumps[i];
+
+      if( jump->log_length == 0 ){
+         vg_fatal_error( "assert: jump->log_length == 0\n" );
+      }
+      
+      for( int j=0; j<jump->log_length - 1; j ++ ){
+         float brightness = jump->score*jump->score*jump->score;
+         v3f p1;
+         v3_lerp( jump->log[j], jump->log[j+1], brightness, p1 );
+         vg_line( jump->log[j], p1, jump->colour );
+      }
+
+      vg_line_cross( jump->log[jump->log_length-1], jump->colour, 0.25f );
+
+      v3f p1;
+      v3_add( jump->log[jump->log_length-1], jump->n, p1 );
+      vg_line( jump->log[jump->log_length-1], p1, 0xffffffff );
+
+      vg_line_point( jump->apex, 0.02f, 0xffffffff );
+   }
+}
+
 /*
  * truck alignment model at ra(local)
  * returns 1 if valid surface:
@@ -2072,12 +2178,15 @@ static void player__skate_update(void){
    struct player_skate_state *state = &player_skate.state;
    world_instance *world = world_current_instance();
 
+   if( state->activity == k_skate_activity_handplant ){
+      return;
+   }
+
    if( world->water.enabled ){
       if( localplayer.rb.co[1]+0.25f < world->water.height ){
          player__networked_sfx( k_player_subsystem_walk, 32, 
                                 k_player_walk_soundeffect_splash,
                                 localplayer.rb.co, 1.0f );
-         player__skate_kill_audio();
          player__dead_transition( k_player_die_type_generic );
          return;
       }
@@ -2238,6 +2347,7 @@ grinding:;
    skate_adjust_up_direction();
    skate_apply_cog_model();
    skate_apply_jump_model();
+   skate_apply_handplant_model();
    skate_apply_grab_model();
    skate_apply_trick_model();
    skate_apply_pump_model();
@@ -2352,7 +2462,6 @@ begin_collision:;
       v3_lerp( start_co, localplayer.rb.co, t, localplayer.rb.co );
       rb_update_transform( &localplayer.rb );
 
-      player__skate_kill_audio();
       player__dead_transition( k_player_die_type_head );
       return;
    }
@@ -2522,7 +2631,6 @@ begin_collision:;
       if( nforce > 17.6f ){
          v3_muladds( localplayer.rb.v, normal_total, -1.0f, localplayer.rb.v );
          player__dead_transition( k_player_die_type_feet );
-         player__skate_kill_audio();
          return;
       }
 
@@ -2655,6 +2763,7 @@ static void player__skate_im_gui(void){
       "air",
       "air_to_grind",
       "ground",
+      "handplant",
       "undefined (INVALID)",
       "grind_any (INVALID)",
       "grind_boardslide",
@@ -2794,6 +2903,7 @@ static void player__skate_animate(void){
    animator->grind_balance = vg_lerpf( animator->grind_balance, grind_frame, 
                                 5.0f*vg.time_delta );
    animator->activity = state->activity;
+   animator->surface = player_skate.surface;
 
    /* pushing */
    animator->push_time = vg.time - state->start_push;
@@ -2957,8 +3067,18 @@ static void player__skate_animate(void){
       vg_line_arrow( localplayer.rb.co, p2, 0.5f, VG__PINK );
    }
    else q_identity( animator->qfixuptotal );
-   rb_extrapolate( &localplayer.rb, animator->root_co, animator->root_q );
-   v3_copy( localplayer.rb.v, animator->root_v );
+
+   if( state->activity == k_skate_activity_handplant ){
+      v3_copy( state->store_co, animator->root_co );
+      v4_copy( state->store_q, animator->root_q );
+      v3_zero( animator->root_v );
+   }
+   else {
+      rb_extrapolate( &localplayer.rb, animator->root_co, animator->root_q );
+      v3_copy( localplayer.rb.v, animator->root_v );
+   }
+
+   animator->handplant_t = state->handplant_t;
 }
                         
 static void player__skate_pose( void *_animator, player_pose *pose ){
@@ -3009,24 +3129,8 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
       skeleton_sample_anim( sk, player_skate.anim_slide, slide_frame, bpose );
 
       mdl_keyframe mirrored[32];
-      for( u32 i=1; i<sk->bone_count; i ++ ){
-
-         mdl_keyframe *dest = &mirrored[i-1];
-         u8 mapping = localplayer.skeleton_mirror[i];
-
-         if( mapping ) *dest = bpose[mapping-1]; /* R */
-         else          *dest = bpose[i-1];       /* L */
-
-         dest->co[2] *= -1.0f;
-         dest->q[0] *= -1.0f;
-         dest->q[1] *= -1.0f;
-      }
+      player_mirror_pose( bpose, mirrored );
       skeleton_lerp_pose( sk, bpose, mirrored, animator->z, bpose );
-
-
-
-
-
       skeleton_lerp_pose( sk, apose, bpose, animator->slide, apose );
 
       if( animator->reverse > 0.0f ){
@@ -3104,6 +3208,7 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
       pose->keyframes[apply_to[i]-1].co[2] += animator->offset[2]*add_grab_mod;
    }
 
+#if 1
    /* angle 'correction' */
    v3f origin;
    v3_add( sk->bones[localplayer.id_hip].co, kf_hip->co, origin );
@@ -3113,6 +3218,49 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
       keyframe_rotate_around( kf, origin, sk->bones[apply_to[i]].co,
                               animator->qfixuptotal );
    }
+#endif
+
+
+   if( animator->activity == k_skate_activity_handplant ){
+      struct skeleton_anim *anim = player_skate.anim_handplant;
+
+      mdl_keyframe hpose[32];
+      skeleton_sample_anim_clamped( sk, anim, animator->handplant_t, hpose );
+      if( animator->reverse < 0.0f )
+         player_mirror_pose( hpose, hpose );
+
+      mdl_keyframe *kf_world = &hpose[ localplayer.id_world -1 ];
+      m4x3f world, mmdl, world_view;
+      q_m3x3( kf_world->q, world );
+      v3_copy( kf_world->co, world[3] );
+
+      q_m3x3( pose->root_q, mmdl );
+      v3_copy( pose->root_co, mmdl[3] );
+
+      m4x3_mul( mmdl, world, world_view );
+
+      vg_line_arrow( world_view[3], world_view[0], 1.0f, 0xff0000ff );
+      vg_line_arrow( world_view[3], world_view[1], 1.0f, 0xff00ff00 );
+      vg_line_arrow( world_view[3], world_view[2], 1.0f, 0xffff0000 );
+
+      m4x3f invworld;
+      m4x3_invert_affine( world, invworld );
+      m4x3_mul( mmdl, invworld, world_view );
+
+      m3x3_q( world_view, pose->root_q );
+      v3_copy( world_view[3], pose->root_co );
+
+      f32 t        = animator->handplant_t,
+          frames   = anim->length-1,
+          length   = animator->activity == k_skate_activity_handplant?
+                        frames / anim->rate:
+                        999999,
+          end_dist = vg_minf( t, length - t )/k_anim_transition,
+          blend    = vg_smoothstepf( vg_minf(1,end_dist) );
+
+      skeleton_lerp_pose( sk, pose->keyframes, hpose, blend, pose->keyframes );
+   }
+
 
    /* trick rotation */
    v4f qtrick, qyaw, qpitch, qroll;
@@ -3174,7 +3322,8 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
       q_mul( q, kf_wheels[i]->q, kf_wheels[i]->q );
       q_normalize( kf_wheels[i]->q );
    }
-
+#if 1
    {
       mdl_keyframe
          *kf_head    = &pose->keyframes[localplayer.id_head-1],
@@ -3252,6 +3401,7 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
                                  sk->bones[skidders[i]].co, qskid );
       }
    }
+#endif
 }
 
 static void player__skate_effects( void *_animator, m4x3f *final_mtx,
@@ -3419,6 +3569,7 @@ static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data ){
 
    bitpack_qf32( ctx, 16,  0.0f, 120.0f, &animator->push_time );
    bitpack_qf32( ctx, 16,  0.0f, 120.0f, &animator->jump_time );
+   bitpack_qf32( ctx, 16,  0.0f, 4.0f, &animator->handplant_t );
    bitpack_qv3f( ctx, 16, -100.0f, 100.0f, animator->root_v );
    bitpack_bytes( ctx, 1, &animator->activity );
 }