bitpack_bytes( ctx, sizeof(animator->root_co), animator->root_co );
bitpack_qquat( ctx, animator->root_q );
+
bitpack_qv3f( ctx, 8, -1.0f, 1.0f, animator->offset );
bitpack_qv3f( ctx, 8, -1.0f, 1.0f, animator->local_cog );
bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->slide );
bitpack_qv2f( ctx, 8, -1.0f, 1.0f, animator->grab );
bitpack_qf32( ctx, 16, 0.0f, 120.0f, &animator->push_time );
+ bitpack_qf32( ctx, 16, 0.0f, 120.0f, &animator->jump_time );
}
#endif /* PLAYER_SKATE_C */