small compression
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index b39b016be42c4f95dd2830addbb1693d6d69731f..4688702a68385f01c8d95b68bbc9dffcab278cdf 100644 (file)
@@ -1102,7 +1102,13 @@ static void player__skate_pre_update(void){
       v3_copy( localplayer.cam.angles, localplayer.angles );
       localplayer.angles[2] = 0.0f;
 
-      player__begin_holdout();
+      v3f newpos, offset;
+      m4x3_mulv( localplayer.rb.to_world, (v3f){0.0f,1.0f,0.0f}, newpos );
+      v3_add( newpos, (v3f){0.0f,-1.0f,0.0f}, newpos );
+      v3_sub( localplayer.rb.co, newpos, offset );
+      v3_copy( newpos, localplayer.rb.co );
+
+      player__begin_holdout( offset );
       player__skate_kill_audio();
       player__walk_transition();
       return;
@@ -1493,8 +1499,12 @@ static void skate_adjust_up_direction(void){
                8.0f * player_skate.substep_delta, state->up_dir );
    }
    else{
-      v3_lerp( state->up_dir, localplayer.basis[1],
-               12.0f * player_skate.substep_delta, state->up_dir );
+      v3f avg;
+      v3_add( localplayer.rb.to_world[1], localplayer.basis[1], avg );
+      v3_normalize( avg );
+
+      v3_lerp( state->up_dir, avg,
+               6.0f * player_skate.substep_delta, state->up_dir );
    }
 }
 
@@ -2672,7 +2682,9 @@ static void player__skate_animate(void){
                                  (1.0f-fabsf(animator->slide)*0.9f);
    animator->offset[1]=vg_clampf(animator->offset[1],-0.5f,0.0f);
 
-   v3_muls( animator->offset, 0.3f, localplayer.cam_control.tpv_offset_extra );
+   v3f cam_offset;
+   v3_mul( animator->offset, (v3f){1.0f,0.3f,1.0f}, cam_offset );
+   v3_copy( cam_offset, localplayer.cam_control.tpv_offset_extra );
 
    /* localized vectors */
    m4x3_mulv( localplayer.rb.to_local, state->cog, animator->local_cog );