review: player_common.h
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index 8598f20d7a1c85943b028529c58f2ba37afec053..2c38f7e1028ca2a056c9be671edf6fbebd8a9eba 100644 (file)
@@ -2714,7 +2714,7 @@ VG_STATIC void player__skate_animate( player_instance *player,
    offset[0]=vg_clampf(offset[0],-0.8f,0.8f)*(1.0f-fabsf(s->blend_slide)*0.9f);
    offset[1]=vg_clampf(offset[1],-0.5f,0.0f);
 
-   v3_muls( offset, 0.3f, TEMP_TPV_EXTRA );
+   v3_muls( offset, 0.3f, player->tpv_offset_extra );
 
    /* 
     * Animation blending