performance measurements
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index 522ea3010a3fd93cf909063e4f6be1397203c202..1ad7231609e2f0dcc2b5abd1a2a94d9e03ce63b8 100644 (file)
@@ -225,7 +225,7 @@ too_many_samples:
          v3_copy( sj->normal3, n1 );
          v3_cross( n0, n1, dir );
 
-         if( v3_length2( dir ) <= 0.001f )
+         if( v3_length2( dir ) <= 0.000001f )
             continue;
 
          v3_normalize( dir );
@@ -483,6 +483,9 @@ static void player__approximate_best_trajectory(void){
                m4x3_mulv( gate->transport, co1, co1 );
                m3x3_mulv( gate->transport, launch_v, launch_v);
                m4x3_mulv( gate->transport, launch_co, launch_co );
+
+               if( gate->flags & k_ent_gate_nonlocal )
+                  trace_world = &world_static.instances[ gate->target ];
             }
          }
 
@@ -1537,7 +1540,6 @@ static void skate_grind_decay( struct grind_info *inf, float strength ){
 static void skate_grind_truck_apply( float sign, struct grind_info *inf,
                                         float strength ){
    struct player_skate_state *state = &player_skate.state;
-
    /* REFACTOR */
    v3f ra = { 0.0f, -k_board_radius, sign * k_board_length };
    v3f raw, wsp;
@@ -2025,11 +2027,9 @@ static void player__skate_update(void){
 
    if( world->water.enabled ){
       if( localplayer.rb.co[1]+0.25f < world->water.height ){
-#if 0
          player__networked_sfx( k_player_subsystem_walk, 32, 
                                 k_player_walk_soundeffect_splash,
                                 localplayer.rb.co, 1.0f );
-#endif
          player__skate_kill_audio();
          player__dead_transition();
          return;
@@ -2389,7 +2389,7 @@ begin_collision:;
    }
 
    /* yes, we are currently rebuilding mass matrices every frame. too bad! */
-   v3f extent = { k_board_width, 0.1f, k_board_length };
+   v3f extent = { k_board_width*10.0f, 0.1f, k_board_length };
    float ex2 = k_board_interia*extent[0]*extent[0],
          ey2 = k_board_interia*extent[1]*extent[1],
          ez2 = k_board_interia*extent[2]*extent[2];
@@ -2569,6 +2569,27 @@ begin_collision:;
    } else if( stick_frames == 0 ){
       /* TODO: EXIT SOUNDS */
    }
+
+   if( (state->activity_prev < k_skate_activity_grind_any) && 
+       (state->activity >= k_skate_activity_grind_any) ){
+      state->velocity_limit = v3_length( localplayer.rb.v )*1.0f;
+      state->grind_y_start = localplayer.rb.co[1];
+   }
+
+   if( state->activity >= k_skate_activity_grind_any ){
+      f32 dy = localplayer.rb.co[1] - state->grind_y_start;
+      if( dy < 0.0f ){
+         state->velocity_limit += -dy*0.2f;
+      }
+      state->grind_y_start = localplayer.rb.co[1];
+
+
+      f32 speed_end = v3_length( localplayer.rb.v );
+      if( speed_end > state->velocity_limit ){
+         v3_muls( localplayer.rb.v, state->velocity_limit/speed_end, 
+                  localplayer.rb.v );
+      }
+   }
 }
 
 static void player__skate_im_gui(void){
@@ -2715,6 +2736,7 @@ static void player__skate_animate(void){
 
    animator->grind_balance = vg_lerpf( animator->grind_balance, grind_frame, 
                                 5.0f*vg.time_delta );
+   animator->activity = state->activity;
 
    /* pushing */
    animator->push_time = vg.time - state->start_push;
@@ -2871,6 +2893,7 @@ static void player__skate_animate(void){
    }
    else q_identity( animator->qfixuptotal );
    rb_extrapolate( &localplayer.rb, animator->root_co, animator->root_q );
+   v3_copy( localplayer.rb.v, animator->root_v );
 }
                         
 static void player__skate_pose( void *_animator, player_pose *pose ){
@@ -3096,6 +3119,63 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
    }
 }
 
+static void player__skate_effects( void *_animator, m4x3f *final_mtx,
+                                   struct player_board *board,
+                                   struct player_effects_data *effect_data ){
+
+   struct skeleton *sk = &localplayer.skeleton;
+   struct player_skate_animator *animator = _animator;
+
+   if( animator->grind > 0.5f ){
+      v3f vp0, vp1, vpc;
+      if( board ){
+         v3_copy((v3f){0.0f,0.02f, board->truck_positions[0][2]}, vp1 );
+         v3_copy((v3f){0.0f,0.02f, board->truck_positions[1][2]}, vp0 );
+      }
+      else{
+         v3_zero( vp0 );
+         v3_zero( vp1 );
+      }
+
+      v3f *board_mtx = final_mtx[ localplayer.id_board ];
+      m4x3_mulv( board_mtx, vp0, vp0 );
+      m4x3_mulv( board_mtx, vp1, vp1 );
+      v3_add( vp0, vp1, vpc );
+      v3_muls( vpc, 0.5f, vpc );
+
+      int back = 0, front = 0, mid = 0;
+
+      if( animator->activity == k_skate_activity_grind_5050 ){
+         back = 1;
+         front = 1;
+      }
+      else if( animator->activity == k_skate_activity_grind_back50 ){
+         back = 1;
+      }
+      else if( animator->activity == k_skate_activity_grind_front50 ){
+         front = 1;
+      }
+      else if( animator->activity == k_skate_activity_grind_boardslide ){
+         mid = 1;
+      }
+
+      if( back ){
+         effect_spark_apply( &effect_data->spark, vp0,
+                              animator->root_v, vg.time_delta );
+      }
+
+      if( front ){
+         effect_spark_apply( &effect_data->spark, vp1,
+                              animator->root_v, vg.time_delta );
+      }
+
+      if( mid ){
+         effect_spark_apply( &effect_data->spark, vpc,
+                              animator->root_v, vg.time_delta );
+      }
+   }
+}
+
 static void player__skate_post_animate(void){
    struct player_skate_state *state = &player_skate.state;
    localplayer.cam_velocity_influence = 1.0f;
@@ -3204,6 +3284,8 @@ static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data ){
 
    bitpack_qf32( ctx, 16,  0.0f, 120.0f, &animator->push_time );
    bitpack_qf32( ctx, 16,  0.0f, 120.0f, &animator->jump_time );
+   bitpack_qv3f( ctx, 16, -100.0f, 100.0f, animator->root_v );
+   bitpack_bytes( ctx, 1, &animator->activity );
 }
 
 static void player__skate_sfx_oneshot( u8 id, v3f pos, f32 volume ){