#include "vg/vg_perlin.h"
#include "menu.h"
#include "ent_skateshop.h"
+#include "addon.h"
VG_STATIC void player__skate_bind( player_instance *player )
{
rate = 35.0f;
top = 1.5f;
}
+
+ if( grab < 0.5f ){
+ top *= 1.0f+v3_length( s->state.throw_v )*k_mmthrow_steer;
+ }
}
float current = v3_dot( player->rb.to_world[1], player->rb.w ),
s->state.jump_time = vg.time;
audio_lock();
- audio_oneshot_3d( &audio_jumps[vg_randu32()%2], player->rb.co, 40.0f, 1.0f );
+ audio_oneshot_3d( &audio_jumps[vg_randu32()%2], player->rb.co,40.0f,1.0f);
audio_unlock();
}
}
q_mul( kf_board->q, qtrick, kf_board->q );
q_normalize( kf_board->q );
- struct player_board *board = player_get_player_board( player );
+ struct player_board *board =
+ addon_cache_item_if_loaded( k_addon_type_board,
+ player->board_view_slot );
if( board ){
/* foot weight distribution */