v3f angles;
struct player_cam_controller cam_control;
u32 current_run_version;
+ bool drowned;
};
/* we save this per-anim-frame. if there glider is existing in any state */
vg_camera replay_freecam;
bool use_freecam;
+ bool show_ui;
v3f freecam_v, freecam_w;
i32 editor_mode;
replay_keyframe keyframes[32];
u32 keyframe_count;
i32 active_keyframe;
-
- bool drag_wait;
}
extern player_replay;