-#ifndef PLAYER_REPLAY_H
-#define PLAYER_REPLAY_H
-
-#include "skaterift.h"
-#include "player.h"
+#pragma once
#include "player_render.h"
+#include "vg/vg_rigidbody.h"
typedef struct replay_buffer replay_buffer;
typedef struct replay_frame replay_frame;
+typedef struct replay_keyframe replay_keyframe;
+
typedef struct replay_gamestate replay_gamestate;
typedef struct replay_sfx replay_sfx;
f64 cursor;
};
-struct replay_frame {
- player_animation anim;
- struct board_pose board_pose;
+enum replay_framedata{
+ k_replay_framedata_animator,
+ k_replay_framedata_gamestate,
+ k_replay_framedata_internal_gamestate,
+ k_replay_framedata_sfx,
+ k_replay_framedata_glider,
+ k_replay_framedata_rows
+};
- v3f cam_pos, cam_angles;
- f32 cam_fov;
+struct replay_cam
+{
+ v3f pos, angles;
+ f32 fov;
+};
+struct replay_frame
+{
+ struct replay_cam cam;
f64 time;
+
replay_frame *l, *r;
- u32 subsystem_gamestate_size,
- sfx_count;
+ enum player_subsystem system;
+ u16 total_size;
+ u16 data_table[k_replay_framedata_rows][2];
};
-struct replay_gamestate {
- enum player_subsystem system;
- rigidbody rb;
- v3f angles;
+/* player-defined replay frames */
+struct replay_keyframe
+{
+ struct replay_cam cam;
+ f64 time;
+};
+struct replay_gamestate
+{
+ rigidbody rb, glider_rb; /* TODO: these don't need to be saved with their
+ full matrices */
+ v3f angles;
struct player_cam_controller cam_control;
+ u32 current_run_version;
+};
-#if 0
- union {
- struct player_skate_state skate;
- struct player_walk_state walk;
- struct player_ragdoll ragdoll;
- };
-#endif
+/* we save this per-anim-frame. if there glider is existing in any state */
+struct replay_glider_data
+{
+ bool have_glider, glider_orphan;
+ f32 t;
+ v3f co;
+ v4f q;
};
struct replay_sfx {
u32 none;
};
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
- u32 gamestate_count, u32 sfx_count );
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
-
-replay_gamestate *replay_frame_gamestate( replay_frame *frame );
-void *replay_gamestate_subsystem_data( replay_gamestate *gs );
-replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index );
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
-VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam );
-VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam );
-VG_STATIC f32 replay_subframe_time( replay_buffer *replay );
-
-VG_STATIC void skaterift_replay_pre_update(void);
-VG_STATIC void skaterift_replay_imgui(void);
-VG_STATIC void skaterift_replay_debug_info(void);
-
-#endif /* PLAYER_REPLAY_H */
+struct replay_globals
+{
+ replay_buffer local;
+ replay_frame *resume_target;
+ f64 resume_begin;
+ f32 resume_transition;
+
+ enum replay_control {
+ k_replay_control_scrub = 0x00,
+ k_replay_control_play = 0x01,
+ k_replay_control_resume= 0x02
+ }
+ replay_control;
+ f32 track_velocity;
+ struct gui_helper *helper_resume, *helper_freecam;
+
+ vg_camera replay_freecam;
+
+ bool use_freecam;
+ bool show_ui;
+ v3f freecam_v, freecam_w;
+
+ i32 editor_mode;
+
+ replay_keyframe keyframes[32];
+ u32 keyframe_count;
+ i32 active_keyframe;
+}
+extern player_replay;
+
+int replay_seek( replay_buffer *replay, f64 t );
+
+replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+void replay_get_camera( replay_buffer *replay, vg_camera *cam );
+void replay_get_frame_camera( replay_frame *frame, vg_camera *cam );
+f32 replay_subframe_time( replay_buffer *replay );
+void replay_clear( replay_buffer *replay );
+void *
+replay_frame_data( replay_frame *frame, enum replay_framedata type );
+
+void skaterift_replay_pre_update(void);
+void skaterift_replay_imgui(void);
+void skaterift_replay_debug_info(void);
+void skaterift_record_frame( replay_buffer *replay,
+ int force_gamestate );
+void skaterift_replay_post_render(void);
+void skaterift_replay_init(void);
+void skaterift_get_replay_cam( vg_camera *cam );