typedef struct replay_buffer replay_buffer;
typedef struct replay_frame replay_frame;
+typedef struct replay_keyframe replay_keyframe;
+
typedef struct replay_gamestate replay_gamestate;
typedef struct replay_sfx replay_sfx;
k_replay_framedata_rows
};
-struct replay_frame {
- v3f cam_pos, cam_angles;
- f32 cam_fov;
+struct replay_cam
+{
+ v3f pos, angles;
+ f32 fov;
+};
+struct replay_frame
+{
+ struct replay_cam cam;
f64 time;
+
replay_frame *l, *r;
enum player_subsystem system;
u16 data_table[k_replay_framedata_rows][2];
};
-struct replay_gamestate {
+/* player-defined replay frames */
+struct replay_keyframe
+{
+ struct replay_cam cam;
+ f64 time;
+};
+
+struct replay_gamestate
+{
rigidbody rb, glider_rb; /* TODO: these don't need to be saved with their
full matrices */
v3f angles;
};
/* we save this per-anim-frame. if there glider is existing in any state */
-struct replay_glider_data {
+struct replay_glider_data
+{
bool have_glider, glider_orphan;
f32 t;
v3f co;
f32 resume_transition;
enum replay_control {
- k_replay_control_scrub,
- k_replay_control_play,
- k_replay_control_resume
+ k_replay_control_scrub = 0x00,
+ k_replay_control_play = 0x01,
+ k_replay_control_resume= 0x02
}
replay_control;
f32 track_velocity;
struct gui_helper *helper_resume, *helper_freecam;
vg_camera replay_freecam;
- i32 freecam;
+
+ bool use_freecam;
+ bool show_ui;
v3f freecam_v, freecam_w;
+
+ i32 editor_mode;
+
+ replay_keyframe keyframes[32];
+ u32 keyframe_count;
+ i32 active_keyframe;
}
extern player_replay;
void skaterift_record_frame( replay_buffer *replay,
int force_gamestate );
void skaterift_replay_post_render(void);
+void skaterift_replay_init(void);
+void skaterift_get_replay_cam( vg_camera *cam );