network release 9
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.h
index 1befaada2a0f5f8a86747c58be5be61178d080d2..cd9bd849d14c1479166d736198f0bec87b77d0d9 100644 (file)
@@ -5,33 +5,66 @@
 #include "player.h"
 #include "player_render.h"
 
-static i32 k_replay_test = 0;
-
 typedef struct replay_buffer replay_buffer;
 typedef struct replay_frame replay_frame;
+typedef struct replay_gamestate replay_gamestate;
+typedef struct replay_sfx replay_sfx;
 
 struct replay_buffer {
    void *data;
    u32 size; /* bytes */
 
-   replay_frame *head, *tail, *cursor_frame;
-
+   replay_frame *head, *tail, *cursor_frame,
+                *statehead;
    f64 cursor;
 };
 
+enum replay_framedata{
+   k_replay_framedata_animator,
+   k_replay_framedata_gamestate,
+   k_replay_framedata_internal_gamestate,
+   k_replay_framedata_sfx
+};
+
 struct replay_frame {
-   player_animation anim;
-   struct board_pose board_pose;
+   v3f cam_pos, cam_angles;
+   f32 cam_fov;
 
    f64 time;
    replay_frame *l, *r;
 
-   /* eventually, sound events, player iframes and stuff? */
+   enum player_subsystem system;
+   u16 total_size;
+   u16 data_table[4][2];
 };
 
-VG_STATIC void replay_debug_info( player_instance *player );
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay );
-VG_STATIC void replay_imgui( player_instance *player );
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
+struct replay_gamestate {
+   rigidbody rb;
+   v3f angles;
+
+   struct player_cam_controller cam_control;
+};
+
+struct replay_sfx {
+   u32 none;
+};
+
+static replay_frame *replay_newframe( replay_buffer *replay, 
+                                         u16 animator_size,
+                                         u16 gamestate_size,
+                                         u16 sfx_count );
+static void replay_seek( replay_buffer *replay, f64 t );
+
+static replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+static void replay_get_camera( replay_buffer *replay, camera *cam );
+static void replay_get_frame_camera( replay_frame *frame, camera *cam );
+static f32 replay_subframe_time( replay_buffer *replay );
+static void replay_clear( replay_buffer *replay );
+static void *
+replay_frame_data( replay_frame *frame, enum replay_framedata type );
+
+static void skaterift_replay_pre_update(void);
+static void skaterift_replay_imgui(void);
+static void skaterift_replay_debug_info(void);
 
 #endif /* PLAYER_REPLAY_H */