u32 none;
};
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
+static replay_frame *replay_newframe( replay_buffer *replay,
u16 animator_size,
u16 gamestate_size,
u16 sfx_count );
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
+static void replay_seek( replay_buffer *replay, f64 t );
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
-VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam );
-VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam );
-VG_STATIC f32 replay_subframe_time( replay_buffer *replay );
-VG_STATIC void replay_clear( replay_buffer *replay );
-VG_STATIC void *
+static replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+static void replay_get_camera( replay_buffer *replay, camera *cam );
+static void replay_get_frame_camera( replay_frame *frame, camera *cam );
+static f32 replay_subframe_time( replay_buffer *replay );
+static void replay_clear( replay_buffer *replay );
+static void *
replay_frame_data( replay_frame *frame, enum replay_framedata type );
-VG_STATIC void skaterift_replay_pre_update(void);
-VG_STATIC void skaterift_replay_imgui(void);
-VG_STATIC void skaterift_replay_debug_info(void);
+static void skaterift_replay_pre_update(void);
+static void skaterift_replay_imgui(void);
+static void skaterift_replay_debug_info(void);
#endif /* PLAYER_REPLAY_H */