fix regression with gate flipping
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.h
index 9890be0b80dfbe87403de6e73018a0f5a6ca4736..b7f4a57e91ede4af0ebe8a50bf201ad3b40647ff 100644 (file)
@@ -1,9 +1,6 @@
-#ifndef PLAYER_REPLAY_H
-#define PLAYER_REPLAY_H
-
-#include "skaterift.h"
-#include "player.h"
+#pragma once
 #include "player_render.h"
+#include "vg/vg_rigidbody.h"
 
 typedef struct replay_buffer replay_buffer;
 typedef struct replay_frame replay_frame;
@@ -23,7 +20,9 @@ enum replay_framedata{
    k_replay_framedata_animator,
    k_replay_framedata_gamestate,
    k_replay_framedata_internal_gamestate,
-   k_replay_framedata_sfx
+   k_replay_framedata_sfx,
+   k_replay_framedata_glider,
+   k_replay_framedata_rows
 };
 
 struct replay_frame {
@@ -35,36 +34,64 @@ struct replay_frame {
 
    enum player_subsystem system;
    u16 total_size;
-   u16 data_table[4][2];
+   u16 data_table[k_replay_framedata_rows][2];
 };
 
 struct replay_gamestate {
-   rigidbody rb;
+   rigidbody rb, glider_rb; /* TODO: these don't need to be saved with their 
+                                     full matrices */
    v3f angles;
-
    struct player_cam_controller cam_control;
+   u32 current_run_version;
+};
+
+/* we save this per-anim-frame. if there glider is existing in any state */
+struct replay_glider_data {
+   bool have_glider, glider_orphan;
+   f32 t;
+   v3f co; 
+   v4f q;
 };
 
 struct replay_sfx {
    u32 none;
 };
 
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, 
-                                         u16 animator_size,
-                                         u16 gamestate_size,
-                                         u16 sfx_count );
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
-
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
-VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam );
-VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam );
-VG_STATIC f32 replay_subframe_time( replay_buffer *replay );
-VG_STATIC void replay_clear( replay_buffer *replay );
-VG_STATIC void *
-replay_frame_data( replay_frame *frame, enum replay_framedata type );
+struct replay_globals 
+{
+   replay_buffer local;
+   replay_frame *resume_target;
+   f64 resume_begin;
+   f32 resume_transition;
 
-VG_STATIC void skaterift_replay_pre_update(void);
-VG_STATIC void skaterift_replay_imgui(void);
-VG_STATIC void skaterift_replay_debug_info(void);
+   enum replay_control {
+      k_replay_control_scrub,
+      k_replay_control_play,
+      k_replay_control_resume
+   }
+   replay_control;
+   f32 track_velocity;
+   struct gui_helper *helper_resume, *helper_freecam;
+
+   vg_camera replay_freecam;
+   i32 freecam;
+   v3f freecam_v, freecam_w;
+}
+extern player_replay;
+
+int replay_seek( replay_buffer *replay, f64 t );
+
+replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+void replay_get_camera( replay_buffer *replay, vg_camera *cam );
+void replay_get_frame_camera( replay_frame *frame, vg_camera *cam );
+f32 replay_subframe_time( replay_buffer *replay );
+void replay_clear( replay_buffer *replay );
+void *
+replay_frame_data( replay_frame *frame, enum replay_framedata type );
 
-#endif /* PLAYER_REPLAY_H */
+void skaterift_replay_pre_update(void);
+void skaterift_replay_imgui(void);
+void skaterift_replay_debug_info(void);
+void skaterift_record_frame( replay_buffer *replay, 
+                                    int force_gamestate );
+void skaterift_replay_post_render(void);